Attack animations need a rework across the board
Don't tell me about how attack animation has no bearing with attack speed, I know that. The main problem is CSing or last hitting that champ thats about to die before he is out of range with certain champs.
Take Azir for example, when you auto attack with him, animation is almost instant, and thats really good for last hitting minions and bullying your opponent, now compare this to Leblanc, Leblancs auto attack animation is about as fast as honey sliding down an upside down jar, you have to actually estimate the time it takes for her auto attack to get to the minion or champion you are going to hit.
I just feel like other champions are at an advantage and disadvantage in this category. Two ADCs with the same attack range, one with fast animation, and the other with slow animation, one will be able to hit the other first and turn and get out of range before the other has a chance to retaliate, I know this because I do it all the time with specific champs.
Either make all champion attack animations with regards to missile speed slow or fast, you can't have both.
for example
Idk sounds hard.
had an animation that was more like he was actually fighting with his staff rather than smacking them with it. Basically more like this:
and alot more no need to say..
because the projectile is so stupidly slow, meanwhile some other champions like
who have non-projectile aa and some other champions like
have good aa projectile speed and it just feels so much more comfortable to cs with those champions.