I think Darius should have his entire kit changed to fit a more "Inspiring General" role
If you don't know, Darius is a Bruiser who has been designed as a champion that is strong in long drawn out fights before executing his enemy with his ultimate. His current kit is extremely simple and not hard to pick up at all. There is little room to counter play Darius or counter play the opponent as Darius without summoner spells.
His kit is just hit the enemy to make them bleed, pull them in if they try to run(or pull them to reach them), then kill them with your ult.
In lore Darius is a general who is a symbol of power and strength to his country of Noxus. The people have named him "The Hand of Noxus".
In lore Darius killed his cowardly captain and inspired his troops to fight and win the battle, despite being outnumbered and in a disadvantage as Darius did not tolerate cowardice in his troops or the enemies. Darius then reached to Noxus and killed the nobles who he believed were making Noxus weak in order to make Noxus strong once again.
Does his kit fit this role? To an extent yes in that if you get in range he will not tolerate you running away and will HUNT YOU DOWN, but sometimes to no avail leaving him sad.
I believe that Darius should have an entirely revamped kit, changing all of his skills and passive included in order to fit this fantasy, his current ult will play a key factor in how this kit works.
Without further ado, let's begin.
First things first, his base stats must change very slightly, his move speed would be increased to 345 and his HP/5 would be nerfed by 1. The movespeed is so that he can reach his targets better and the HP/5 is because his kit will offer something in return.
Passive: The Hand of Noxus: Darius is a symbol of strength to his team and he inspires his allies to fight, whenever Darius is in 1000 range of his allies and is engaged in combat, his allies gain 5% increased damage, this passive damage doubles if Darius scores a kill.
My reasoning for this passive: Darius inspires his team to fight and not run away but be all in. Darius will go to hell and back in order to achieve victory and he won't back down from fights without fail. All in all, the damage could be too much but you get the general idea, Darius gives his allies more damage if they are with him in battle and in range.
Q: Noxian charge: Darius runs 600 units ahead of him and slashes with his axe upon reactivating the skill, or reaching the full distance, enemy champions that collide before he slashes get stunned for .75 seconds and he deals half the damage he would if he slashed. He can only use this move in the direction of an enemy champion. If he slashes an enemy champion, they are knocked back 50 units away and take physical damage.
Reasoning: Darius's current Q is brain dead to tell the truth, spin your axe around you, hit it or miss it, what is this? This new one gives Darius a choice, either run into the enemy and stun them, or knock them back and deal more damage, not a great choice but a choice and great for chasing down some champions.
W: Crippling blow: Darius punches the crap out of whatever enemy is 250 range away from him, enemy minions hit by this are knocked up and stunned, if he hits a champion, he knocks them back 50-200 units away from Darius and stunning them for .5-2 seconds depending on how long he charges this skill, damage increases the longer it is charged. Darius can charge while moving and he does NOT lose movespeed based on how long he charges this skill.
My reasoning is simple, his current W makes him extremely difficult to all in if you are reliant on attack speed and hard to run away once he starts to stick to you. This W would honestly be not only fun to use, but well rewarded if you charge it all the way.
E: Must not fall: This skill is a passive skill, there is no active portion to it and affects Darius defensively. Part 1: Darius has been upgrading his armor, gaining 10/20/30/40/50 armor and magic resist. Part 2: If Darius falls below 50% health, he lets out a roar, taking 10% reduced damage for the next 5 seconds, this passive portion has a 2 minute cooldown.
The reasoning on this passive: Darius has enough damage as he is, and in this kit his spells have relatively low cooldowns(Q cooldown without cdr would be 5 seconds, W would be 5-7 seconds) and he needs to survive fights. He knows that if he falls in battle, his country will crumble so he will try to never die.
R: Noxian Guillotine: Darius leaps to target champion, dealing true damage, the damage is 300/500/700 flat true damage and is increased based on 20% of total AD, making this do less damage than current Darius ult at 5 stacks. This skill DOES RESET FULLY ON KILL.
Noxan Guillotine passive: If Darius lands the killing blow and his allies are within his passive range, the bonus damage doubles to 10% for 5 seconds and increases by another 5% if he gets more kills with his ult within the 5 seconds, increasing the duration to another 5 seconds.
Reasoning behind this: Darius inspired his troops when he beheaded the captain and in game when Darius executes the enemy, his allies become stronger as they are inspired by this act and want to fight. This would truly make him an "Inspiring General".
Summary: Darius's entire kit could be revamped to be an inspiring general, while my ideas might not sound the greatest on paper and they may not work in reality if they were implemented due to high numbers, this could still be a way Darius could be played. Darius would benefit from extremely tanky builds with a Black cleaver in order to shred his enemies armor and maybe a Frozen Mallet to keep them close.
I want Darius to be fun to play and not so overbearing or easy to play against. I love this champion as he reminds me of my cousin who never backs down and is a great leader. I really hope something good happens to Darius so that he can be used more often again, we need variety!