Adc-, and (peel-)Support-Itemisation needs to be reworked

Glory97··1 votes·410 views

I do not really like the current state of the game. In my opinion adc and support itemisation are very cirtical for healthy gameplay. (Warning: Wall of text incoming, It will take sometime until I adress the main issue)

Philosophie of balancing: Chamions kits need to have strenghts and weaknesses. This is the most essential thought of champion-design. All good champion designs have strong points in their kit, but also a weakness, that can be exploited (Counterplay). There are different kind of weaknesses, some are good and some are bad:

(Arguably) Good weakness: -Be very vulnerable at certain range (Example: A'sol, very vulnerable at close range) -skillshots / long cast animation -Counterplay through certain items (zhonyas against zed)

A terrible kind of champion weakness: -"He falls of lategame" (example: lee sin, renekton), but it won't matter, because we can't stop them from snowballing, once they get ahead. -"You could have exploited the weak early game" (vayne, kassadin), but now they are fed and we might aswell surrender.

Don't get me wrong, powerspikes aren't bad, but champions who have no weakness to a certain timepoint in the game are unhealthy. Here is why they are unhealthy: If you manage to bully that vayne in early game, deny her cs and just dumbster botlane, it's a very tilting game for that vayne. She feels powerless and every attempt to get cs/xp might once more lead to another death. The other scenario: you can't bully her out of lane early, and then you're in lategame up against a monster, that can 1v3, maybe even 1v5, with no real counterplay against it, and your team will be the ones absolutly tilted. This is similiar to "either you manage to withstand lee sins powerful early, and he becomes (arguably) useless as the game goes on, or you don't and then lee sin turns into an unstoppable snowball with no weakness in his kit. The big next issue: balancing these champions. The smallest difference in earlygame damage, can decide wether or not it's "stomp them" or "get stomped". (the tiniest difference at an early time develops into a "butterfly effect") ** Conclusion about champion weaknesses:** Invincibly strong at late, but extremly weak in early game, and ofc the counterpart Invincibly strong, but extremly weak in late game, should be avoided at all cost. Champions that follow this concept are not (necessarily) OP, but create frustrating gameplay experience, and are very hard to balance.

And until now we only talked about a few champions in particular, but the main issue is the champion classes themself.

The (crit-)ADC and (peel-)Support Itemisation: Changes to the crit-itemisation and to support itemisation within the last 2-3 years have turned (crit-)adcs- and (peel-)support- class into the state of "very weak early, but invincible lategame". In early-game they are extremly vulnerable but in lategame they outshine anything else in the rift. Through this polarising "strength and weaknesses" concept, crit-adcs and peel-supports have becomen an unbalancable. In January 2017, crit-adcs were a joke. They were just oneshot over and over again, and crit-adcs were in an absolutly unplayable state to the point where it became a meme. (Peel-) Supports were not picked, because it was too difficult to withstand they bully of malz/zyra/mf support at that time. Yet only a few changes (Item cost of crit, nerfs to mage supports, and rework of peels-supp items), instantly turned arround the table, and suddenly crit-adcs turned invincible, because it was not hard to get to the "outclass anthing else on the rift- lategame" (The ardent censer world).

The unsolvable balance of the polarizing class strength and weakness: Maybe crit-items will get nerfed sometime, but as long as crit-items work the way they do right now, adcs are unbalancable. It's always going to be "stomp" or "get stomped". (addressing only the particular gameplay of a botlane combination: peel-supp+crit-adc). Peel-supports are not much different. They can be bullied quite hard in laning phase (think of blitzcrank vs soraka or something), but if they manage the reach lategame, they are almost invicilbe, because there ain't gonna be assassins that bursts through locket+shield+lifesteal of the adc(+maybe ga). Peel-supports take away the only lategame weakness of adcs, while adcs already outclass anything and everyone (except maybe the other adc-.-).

I'm ok if there are a few champions like (veigar, kassadin, or lee sin) that have follow the idea of "invincilbe at a certain timepoit", but if two champion-classes are balanced arround this concept it's very critical.

What needs to be done: give peel-support and crit-adcs a better early game/laning phase, but tone down their lategame strenght by quite a lot. A single peels support should not be able to completly deny any attempt of an assassin to kill the adc int the later-stages of the game, if not played completly wrong.

What would happen after such changes: It won't be "adc 2k17 lul" nor "better botlane wins". Botlane champions would be easier to balance, and create less frustrating experience. Additionally, such changes would allow to extend the burst window of assassins, without letting adcs completly escalate, LB could do a job as assassin, when adcs can't burst her twice as fast as she can burst them. The overall healthiness of assassin gameplay could be adressed, if polarizing strenght and weakness issues of crit-adc and peel-supps is resolved. In overall, gameplay would become a lot healthier.

(Actually I'm a midlaner, playing mostly mages. I'm still waiting for an AP-item rework, but nevertheless I prefer a adc/supp rework, as they are most crucial to the current meta)

1 Comments

mSticky1 votes

A single peels support should not be able to completly deny any attempt of an assassin to kill the adc int the later-stages of the game, if not played completly wrong.

Nope. Peel supports have value because they CAN nullify an assassin, bruiser, or other massive threat to their teammates, effectively minimizing the attacker's impact despite not having equivalent access to gold. Dodging tanks, outplaying supports, killing their targets, and escaping alive is what separates good assassins from the 0/9/1 Yasuo in our Solo Q games. If an assassin makes a mistake and eats a Janna tornado, Lulu polymorph, or Soraka silence, their attack is ruined and they SHOULD need to retreat. To address the original statement, if a single peel support is completely denying an assassin in the later stages of the game, they are probably outplaying them (or the assassin doesn't have a good enough set up from teammates).

Maybe crit-items will get nerfed sometime, but as long as crit-items work the way they do right now, adcs are unbalancable. It's always going to be "stomp" or "get stomped". (addressing only the particular gameplay of a botlane combination: peel-supp+crit-adc).

This statement assumes that bot lanes can only ever "stomp" or "be stomped." Going even is a real thing. Whether this means an afk farm lane or lanes where both bot lanes kill each other (and other players) in equal amounts, bot lane can achieve an equilibrium much like any other lane. When laning is over, who power spikes (and when they power spike) is contingent on the champs being played and what items they have. From a strategic point of view, balancing a team's power spike windows (i.e. taking a XinZhao jungle to help snowball a KogMaw Lulu lane) is part of the beauty of competitive league meta. The inequities in power windows is part of what spurs dynamic movement in league (i.e. I'm going to gank for my Vayne Lulu [a late game lane] so they don't lose to Draven Leona [an early game lane]). For that reason, I don't believe your suggestions have a place in League right now.

There are other games, however, that have built themselves on a more linear growth curve that narrows the power differences between champs of the same role at different points in the game. Blizzard's Heroes of the Storm comes to mind here. I can see that you've played League for a long time and will likely keep playing, but you might want to give HotS a try if you'd like to try a more streamlined MOBA.

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