As small of a change as the Diana E change...

Rozair··1 votes·313 views

As a Diana main of 317 games, I had a 58.6 win rate with Diana. After the changed to Diana's E my win rate dropped to 57.4 and continues to plummet. Fair? Maybe... But I find that the purpose of Diana in a team game is to dive in and E rather than her old "assassinate". Having no E to disengage after engaging and it being solely engage only means that either Diana kills the entire team in one swoop (impossible) or dies trying. I mean changing her E to an Orianna just seems so stupid to me. I used to build item 3027 item 3115 item 3100 item 3020 item 3135 item 3089 and have a lot of success. Now i feel like I'm playing Malphite and my whole purpose is to be the fight starter. I have more success after the E change with item 3146 item 3075 item 3065 item 3001 item 3111 item 3025 than my old build. This feels wrong to me on so many levels. I've gone from an assassin (who riot calls a diver) to a tank.

If this is the point riot is trying to make then fine but I think that her kit would need to change from its current state to reflect this.

5 Comments

MissingKayo1 votes

Wait I don't get it, wasn't her E range buffed?

Rozair1 votes

the range was increased. while number increases seem like a buff it also is a nerf at the same time. Say diana is running away from garen who just q'ed for a movement speed bonus. Right when he gets in range of dianas e it would pull him a slight distance before and now it pulls him right on top of her. Now garen can hit diana with the silenece whereas before he couldnt.

MissingKayo1 votes

Ah, so the max pull range is longer, but the pull itself is stronger?

Rozair1 votes

the distance the enemy moves changed. It now puts them on top of diana no matter what.

MissingKayo1 votes

Ah, that sucks.

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