@Riot Can we get some context of how the Poppy Rework is going so far?

Stacona··2 votes·1,094 views

@Riot Can we get some context of how the Poppy Rework is going so far? I am just curious of what direction you are taking the half-assed yordle into hopefully a true yordle after her visual update, and what direction are you looking at? AP, AD, mage, bruiser, tank? What exactly are the current abilities you have planned look like? You guys said you want to be less in the dark about these things, and I am curious to how Popyy is changing...

~ Stacona

12 Comments

UdoIkOSc4u2 votes

she will be inferior to lee sin this is the only thing i know :)

Stacona1 votes

lol- all I know is the dash wall stun mechanic thing is going to be in the new kit

Kingsgrave1 votes

It was said on reddit that she is going to be a Tank

It was also said on reddit that she won't be keeping her Ultimate, and we already know that the only mechanic she will keep is her Wall Stun.

Stacona1 votes

her ultimate is insanely overpowered and also doesnt bring anything to the table as an ultimate

Kingsgrave1 votes

{quoted}

her ultimate is insanely overpowered and also doesnt bring anything to the table as an ultimate

Its also used in the exact opposite way of what it was intended to do. It gives a damage amp against a target, but almost nobody really uses that aspect of it. They use it to just ignore everyone else.

Stacona1 votes

1v1 me bro, but too bad damage amp doesn't allow for that either

Hellhammer1 votes

{quoted}

Its also used in the exact opposite way of what it was intended to do. It gives a damage amp against a target, but almost nobody really uses that aspect of it. They use it to just ignore everyone else.

Uses for Poppy's Ult

  1. to kill a carry
  2. to mosh in the enemy forces
  3. to tank turret
  4. to extreme kite
  5. to survive someone turret diving you.
  6. to safely cause people to blow their ultimates
Going Dark1 votes

I use the damage amp all the time. I admit that in late game teamfights it's used less often, but even then I will still ult the ADC sometimes and attack them because they don't have any CC and I don't care about their damage as much as I care about making absolutely sure they die before my ult runs out despite their Flash and Heal. The 40% damage amp helps a lot with that!

The damage amp also helps a lot in situations like: they think they can take you because you're low health, and you think you can land a wall stun, and one of you attacks first and then you just fricking splatter them and see if your own damage was enough!

Stacona1 votes

bump

Agent Qballony1 votes

Things I like when I play poppy:

  1. Being an assuming yordle.
  2. Having people think they can kill me and then I wall stun them under turret and walk away with 35 hp.
  3. Walking away with 35 hp.
  4. Feeling like i can say "never tell me the odds"
  5. Coming out of nowhere into a teamfight and after the double (or penta depending) saying in /all chat in all caps "I CAME IN LIKE A WRECKING BALLLLLL!!!"
  6. Running into baron/dragon pit, ulting, outsmiting enemy jungler because your Q does more damage than a smite.
  7. How surprisingly strong her powerspike actually is...that moment when you go to a teamfight just after trinity and get a triple kill because the enemy team didn't realize that a truck was hitting them.

Things I would hope for with the rework:

  1. Bruiser
  2. Can be built as an assassin but not nearly as effective as it is now (think jax with no tank items).
  3. Two of the following: wave clear, sustain, harass (even if just in the form of lowered mana costs so you don't stress about trading as much)
  4. can still hyper carry, just not as out of control as now.
  5. NOT a pure tank
Stacona1 votes

her mana costs arent even high, her mana pool is sht however

Going Dark1 votes

{quoted}

her mana costs arent even high, her mana pool is sht however

Excuse me but her mana costs are actually pretty high in addition to her mana pool and regen being shit

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