Udyr Gameplay Update Concept
Let's talk about Udyr a little bit. He is a weird champion where despite having a one-dimensional gameplay (which is an issue) he is actually a very deep and complex champion that is hard to learn and master (which is pretty cool about him).
What I want to do:
~ give Udyr more tricks than just running at the enemy into melee range and slapping them with basic attacks, we can give him more interesting abilities that each feel more individually satisfying
~ his stances are cool, but being locked to his abilities make his abilities feel restrictive, so something that can fix this is have the stances be his passive (so he gets 4 different passives, only 1 at a time) based on what ability he last used freeing up the space to do more with his abilities
~ having 4 basic abilities rather than 3 abilities and an ultimate is super cool and offers individual player expression and mastery of the champion, I want to expand on this further and make all the abilities 6 rank abilities for even greater customization the player can do to the point where you can get to level 18 with only 3 rank 6 abilities and never place a point in 1 of the abilities based on what the player wants to achieve (note this is not one ability is weak, it is simply a change of gameplay each Udyr player wants to accomplish for him/her self and/or for that particular game)
~ focus on not having Udyr frustrating to play against and focus on having Udyr and his abilities fun to play as, he will be under the premise of a hard-to-learn, play, and master champion - keeping in mind him as a jungler and top laner
~ I like him having an ability that scales with an attack damage build, one with an ability power build, a defensive ability, and a crowd control ability - for the most part I want to try to aim keeping these elements in-tact, crowd control very needed to help Udyr out as a hyper-tank that he is (I might make his healing scale with health [in some fashion] rather than life steal since life steal doesn't make sense for a tank and melee champion)
Movement Speed: 325 units per second [from 345] (This may seem really weird, but I am going to give him a lot of movement speed on a duration with an always available passive on top of stance passives, similar to how his current passive works just removing the attack speed in place for more movement speed that stacks up to 3 times. So the gameplay change is he can run super fast as long as he has mana to spam his abilities, but runs slower without that mana.)
The Beast Within (Passive):
Whenever Udyr casts an ability he gains 1 Animal Spirit for 3 seconds stacking up to 4 times which grants 0/15/30/45 increased base movement speed and an additional effect based on what stance he is currently in. Udyr always has at least 1 Animal Spirit.
Udyr changes his stance based on what ability he used last:
TIGER STANCE: Udyr's basic attacks cause enemies to bleed for 0/3/6/9%(+12/18/24/30%BonusAD) of the target's maximum health as true damage over 3 seconds (max 80 per second against monsters).
TURTLE STANCE: Udyr's basic attacks heal him for 1/2/3/4% of his maximum health over 3 seconds, healing is tripled if Udyr attacked an enemy champion or epic monster.
BEAR STANCE: Udyr's basic attack does a short lunge at enemies and stun them for 0.5/0.75/1/1.25 seconds, this can only occur against the same enemy once every 6 seconds.
PHOENIX STANCE: Udyr leaves behind a burning trail that persists on the ground for 3 seconds dealing (+0/1/2/3%max health)(+15%AP) magic damage per half-second to enemies standing on top of it.
Whenever Udyr casts an ability his other abilities go on [static] cooldown for 1.5 seconds.
Roar of the Tiger (Q): Cooldown: 6 seconds; Cost: 15/30/45/60/75/90 Mana; Range: 150/200/250/300/350/400 units
Udyr dashes and strikes enemies in the target direction dealing 60/80/100/120/140/160(+85/90/95/100/105/110%AD) physical damage against struck enemies. Afterwards Udyr gains 20/30/40/50/60% bonus attack speed for 3 seconds.
Shell of the Turtle (W): Cooldown: 6 seconds; Cost: 20/25/30/35/40/45 Mana; Range: 400 units
Udyr shields himself for 60/90/120/150/180/210(+60%AP) shield for 3 seconds and nearby allies for half of this value. Additionally Udyr gains 20/25/30/35/40/45% damage reduction while this still holds.
Might of the Bear (E): Cooldown: 10/9/8/7/6/5 seconds; Cost: 30/35/40/45/50/55 Mana; Range: 650 units
Udyr slams the ground hard in the target direction briefly knocking struck enemies back and applying Bear Stance's stun against them if applicable. For the next 3 seconds afterwards whenever Udyr deals damage he slows his target down by 20/25/30/35/40/45% for 1 second.
Blaze of the Phoenix (R): Cooldown: 6 seconds; Cost: 35/40/45/50/55/60 Mana; Range: 500 units
Udyr sends out a burst of flames around him dealing 60/90/120/150/180/210(+70%AP) magic damage to struck enemies. Afterwards Udyr gains 200% bonus movement speed that rapidly decays over 0.5/0.75/1/1.25/1.5/1.75 seconds.