[Champion Rework] Tryndamere, the Barbarian King
So in my opinion, Tryndamere is a broken champion or at least an unbalanced and unfocused champion. Between getting free crit chance and the ability to not die for a few seconds, he's a veritable mess that can snowball like crazy. My idea is to move some abilities around, keeping the core of what Tryndamere is while removing what I feel is superfluous.
So I decided to make Tryndamere more of a juggernaut like champion, something akin to Dungeons and Dragons style barbarians which tend to focus on just plain being beefy monsters that refuse to give up in a fight. I made his current ultimate his new passive for a few reasons. One, by being a passive, you can click on Tryndamere and get an idea of when his passive is or isnt up, like Volibear or Aatrox. This allows for a bit more counterplay and logic of when to start a fight with Tryndamere. Second, by changing it to his passive, I wanted to give it a different feeling than before. I didnt just want it to be "Oh I cant die, hahaha". I wanted the feeling to be more Hulk-like, more brutish, and more primal. This is why he can't activate abilities during his undying state. He's too hopped up on anger to even think about using spells (Again think D&D style barbarians during their rage). I hope you all enjoy and feel free to respond.
Tryndamere Rework
Passive: Barbaric Rage Barbaric Rage has 2 parts: Fury: Tryndamere gains 5 Fury each time he lands a basic attack, increased to 10 Fury on critical strikes, and 10 Fury each time he kills an enemy. After not dealing receiving damage for 8 seconds,Tryndamere loses 5 Fury per second.
Undying Frenzy: When Tryndamere drops below 10% health, he becomes immune to death for 5 seconds, during which his health cannot fall below 1. During this period, Tryndamere cannot activate his abilities, summoner spells, or items, but gains (20+ Level) Attack Damage, 75% bonus Movement speed, and 100% bonus attack speed. [Cooldown: 210/180/150/120 {Lvl 1/6/11/16}] At the end of the duration, if Tryndamere is below 3% of his max health, he is healed to that amount. [Unaffected by effects of Spirit Visage]
Q: Indomitable Will Cost: 100% Current Fury Cooldown: 15 Passive: Tryndamere takes less damage from physical attacks and abilities.
Physical Damage Reduction: 2/4/6/8/10 (+1 for every 100 bonus armor)
Active: Tryndamere heals himself, increasing the heal for every point of Fury consumed.
Heal: 30/45/60/75/90(+10% Missing Health) (+0.5/1.0/1.5/2.0/2.5 per fury)(+30%AP)
W: Mocking Shout Range: 500 Cooldown 14/13.5/13/12.5/12 Active: Tryndamere lets out a loud shout, lowering the attack of all nearby enemy champions and slowing their movement for 4 seconds.
AD Reduction: 20/30/40/50/60
Slow: 30/35/40/45/50%
E: Spinning Slash Range: 700 Cooldown: 14 Passive: Every time Tryndamere kills a minion or monster, the cooldown of this ability is reduced by 1 second. Double for large minions or monsters.
Active: Tryndamere dashes forward, dealing physical damage to all enemies in his path and gaining 2 fury per enemy hit.
Physical Damage: 70/105/140/175/210 (+140% Bonus AD)
R: Avarosa's Wrath
Active: Tryndamere slams his blade into a target enemy champion with extreme force, dealing true damage and knocking back any nearby enemy champions. If the target is killed by this ability, any knocked back enemy champion loses a small amount of armor for 2 seconds.
Damage: 125/175/225(+5% Max Health) True Damage Knock Back: 350/450/550 units Armor Debuff: 5/10/15 (+10% Tryndamere's Bonus Armor)
we dont need another.