Poro King's ridiculous death timers encourage bad decision making
This game mode isn't fun. But it can be if normal death timers were implemented. Why? Not being able to play is instant feedback: I should not have made that decision, I did, and now my team is paying for it. PoroKing lacks that.
It also makes comebacks nearly impossible. "Oh, we aced them? Oh, no, we didn't even clear the wave before they were back on us. Welp, gg."