Poro King's ridiculous death timers encourage bad decision making

Incognonymous··4 votes·337 views

This game mode isn't fun. But it can be if normal death timers were implemented. Why? Not being able to play is instant feedback: I should not have made that decision, I did, and now my team is paying for it. PoroKing lacks that.

It also makes comebacks nearly impossible. "Oh, we aced them? Oh, no, we didn't even clear the wave before they were back on us. Welp, gg."

3 Comments

sheldonbunny2 votes

I disagree. So far i've had 30+ minute games where either side could win or lose, based on team fighting and Poro King. It all depends on strategy, from champ select, to item build, etc. I'm having a blast so far.

Incognonymous1 votes

{quoted}

I disagree. So far i've had 30+ minute games where either side could win or lose, based on team fighting and Poro King. It all depends on strategy, from champ select, to item build, etc. I'm having a blast so far.

Spawn timers do not encourage strategy. They encourage people to keep going in. There is no penalty if they're just back in ten seconds.

sheldonbunny1 votes

{quoted}

Spawn timers do not encourage strategy. They encourage people to keep going in. There is no penalty if they're just back in ten seconds.

Depends on who you play with. You likely are paired up with the same people who don't put any effort into ARAMs. Additionally, as I said strategy includes picking your team, and building appropriately for the opposition. It's not just about when one goes in.

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