Yes, Jungler Specific stats-- as in, it's tied to a smite type which grants you bonuses beyond the magus enchantment itself. You can't just look at the enchantment, that's like 1/2 the item. Even if you were just referring to Magus, enchantments are what? 1400 gold? For 80 AP and 20% CDR? Why would you argue that's bad... Granted, it's kind of retarded that Machette's Jungler passive isn't on the upgraded items. Interestingly enough, that passive has a flat mana gain per second. The answer could be as simple as giving the passive to the advanced items.
Hardly any of the bonuses a Jungle Mage will make effective use of beyond the chilling smite. Which, doesn't suddenly make the item not suck ass for its targeted champions. I don't know how far you need to delude yourself, but Riot, along with well. Everyone. Agree the Magus is the weakest and least effective of the final jungle items. I am not going to keep arguing over it because your responses boil down to "Nuh uh"
Even if you were just referring to Magus, enchantments are what? 1400 gold?
You mean buying the components to items makes the final total cost of the item cheaper? Whoaaa?
There's a difference between "using" mana and "needing" mana. And believe it or not, I would say that it actually isn't the first clear where mana is most dire for tanks. It's in sustained periods of farm and/or ganks. Jungle mages have the same problem, but compare base mana pools to tanks:
Malphite: 282
Fiddlesticks: 350
Nautilus: 284
Diana: 297.2
Cho: 272
I don't believe you actually at all. I have jungled since Season 3, and the second clear onwards never has had problems. Early season 5 it was never the case either. No one has complained about it then or now. You are just pulling information out of your ass. Now lets get context on your math.
Apart from the fact they aren't done buffing tank junglers, and you mentioned 2 of them who haven't been buffed and don't need them.
(mana/mana regen)
Malphite: 282 - 962/7.3 - 16.7
Doesn't rely heavy on his abilities. Therefore doesn't burn enough mana then the blue/manaregen is giving.
Fiddlesticks: 350 - 1353/6.0 - 19.6
Apart from having a low ass base HP. And having insanely weak AA. Fiddlesticks relies solely on his W and E for clearing, which have high ass mana costs too. He needs the higher base mana in order to clear and then gank. Too bad a jungle mana item doesn't exist to help him out.
Nautilus: 284 - 1134/8.6 - 20.5
First. Yes he got his W nerfed, but compensated with a powerful powershift to his E, and then giving his W more scaling. Why? Because he got buffed from the cinderhulk, and the gromp, and the jungle monsters doing less damage. He has NO issues clearing, and I have NEVER gone under half mana during the first or second clears. If you are somehow having problems then you are leveling something wrong, or your masteries/runes are screwed up.
Diana: 297 - 977/6.0 - 19.6
Can use AA easily. Doesn't spam abilities to clear.
Cho Gath: 272 - 952/7.2 - 14.9
Again. Can just use AA and his E makes it better.
You completely spaced on the fact that while pointing out how much a combo costs for them, they aren't or shouldn't be using a full combo. Which is stupid considering they can't use the full combo on their first clear in the first place. You ALSO forgot to mention the gromp buff doing a lot of damage, ALSO forgot the massive mana regen from the
machete/basestats/blue
But obviously you either forgot or just don't want to bring up stats that make your combo cost theory over here invalid.
It's in sustained periods of farm and/or ganks. Jungle mages have the same problem
Any jungler in the game can clear to level 3 and get off a gank, and clear 1 more camp if they are able. That is plenty of mana, and as stated above they have more then enough sources of mana regen to do it.
As far as mana management, at least champions that were sufficiently gated by mana were having to spend thousands of gold to overcome that gate. What does Zed, Katarina, Akali, Riven etc. have to itemize for in order to spam their moves? Nothing. They're not actually gated by anything. Not even cooldowns, as it were.
This is a seperate problem entirely. But I will again point out. How 1 mana item made worrying about mana non existant previous seasons and they aren't expensive.
600
1000
720
Weird. No jungler tanks build these. But strangely our mage junglers have too.
Even people who agree those changes were Naut buffs admit that he lost damage on his first clear (i.e. the most important clear). The W nerf was actually pretty big. It was a ten damage per hit loss on a 175 range splash for the duration of the shield, which had recently had its base strength nerfed on top of it. That's 40 damage on hit magic lost at Razorbeaks per EVERY autoattack. That's the equivalent of the on hit damage of a Wit's End at level 1. My problem with the changes were less with actual number changes and more with identity changes, but that's for another thread.
I can't help but notice how overly bloated this is.
"Nauts buffs were actually nerfs since his W was weakened by 10, and I am not alone here when I say his first clear is slower"
The rest is filler and unneeded. Now then. First. You are wrong. No surprise here, The gromp buff plus his old W would have been absurd amounts of damage early on, and we don't want tanks being that strong early on. We also should mention his W got a higher scaling, and jungle monsters got nerfed damage, making his W last a bit longer to get off more damage then he did before with his W. So the W nerf literally changed nothing from before. Now lets state this again in case you are being slow.
They nerfed the damage slightly on his W. But was compensated with stronger Gromp buff. And weaker Jungle camps.
Old W + New Gromp + Weak Jungle camps means Nautilus would have a really really strong early game, and that isn't how the tank role is suppose to work.
Now lets correct you again on the damage. Now that the W has a slightly higher scaling along with jungle monsters doing less damage, he is able to have it up a bit longer, and 1 or 2 extra AA's means he is doing more damage with his W now then before. His first clear is much faster then it was early this season, Riot teased us this when they were making the changes. Stonewall008 video showed this, no one has said his first clear is slower now. NO ONE.
p.s. people are downvoting you and upvoting the OP because they agree with me and don't agree with you. Seems like the posters in this thread are just a very loud minority.
Correction. You are downvoting me, and no one else has agreed with you in this entire post except you.
At this point I am pretty sure you aren't taking this serious since you are leaving out massive parts to everything you argue. Like why you would calculate the combo of a jungler on their first clear without factoring they won't have a combo at level 1, and that they will have higher base mana by that point anyway.
Unless you have something compelling to respond to that isn't just you saying "nuh uh" hidden beyond bloated text. I am done responding because this is just going on far longer then I care to let it.