I tried a Yi vs Nasus custom 1v1 to see how good a lategame superstacked Nasus was
3.46 s
That's how long Nasus lasted.
with HP elixir.
Asked him for the stats of the fight, he said "385 armor" (without ult), 3058 HP (without ult) -> 3658 with ult. He got 3981 damage in deathrecap (he lifestealed a bit with Q). He had 1644 stacks.
The Yi build I had was
.
As reds+quints, scaling armor yellows and scaling mr blues.
Granted he could take more resistances/HP, but without
his Q's were too reduced by my randuins to be relevant enough, knowing he had such a short window to kill me before I killed him. We also tried with
. And anyway my build heavily countered all form of defense stacking.
Later on I also beat him with 2000 stacks.
https://i.imgflip.com/1lp5nc.jpg
Is damage supposed to outscale tankiness that badly, even in a one-dimensional defensive build? (aka no need for magic res)
Don't you think anti-tank itemization is a bit too powerful, and allows build that are not supposed to be good against tanks to work? (all the lethality +
builds)