Imagine an Enchanter Support like this...
That doesn't:
- Provide heals .
- Provide shields
.
That does:
- Provide damage (on-hit damage, ability damage, next basic attack?) .
- Provide other offensive tools .
- Allow to use an ability twise (resetting the cooldown of non-ultimate abilities) .
- Marking enemies with abilities that make your allies deal bonus damage to that target/s for x duration .
- Abilities that are able to potentially enemies vision of your ally
This would be an interesting direction for a enchanter support that isn't just an afk healer/shield support, and I was just going through ideas of how it would be possible to make this role in general more interesting and more skillful perhaps.
don't benefit that well from building straight tank with resistances?
or
(or any other support mage) and just burst them down yourself?.
all over, where you shoehorn an enchanter to compete with other offensive supports. the problem is it will just be a enchanter that are less reliable at bursting than a mage and got less defensive tools than other enchanters, ultimately leaveing no reason to pick them over any of the before mentioned options.
Are you sure about that?
watch me juggle 4 axes!!!
who is able to use item actives and summoner spells as a passive ability everyone would of called me crazy and say that it's the most broken thing they have ever heard.