Anyone else notice the pathing is horrible?

Arch Mage Magnus··193 votes·9,678 views

Ever clicked to go to an area and your character ran backwards, only for you to click in the same exact spot again for them to instead turn around and run to the destination? Ever flashed to an area and click in front of you instead to have your character turn around the other way? Maybe it's just me but the few seconds it takes for the character to re-orient themselves has cost me kills and granted the other team deaths. I've never heard another player really complain about it on the forums, but I feel it's getting worse. And don't even get my started on the minion block :-/.

99 Comments

Joymonster41 votes

Try this:

  1. Create custom game on blue side
  2. pick any champ
  3. Right click onto your blue buff camp
  4. LOL when you take one step at a time through the new gates, moving down them like an old man on his 6th knee replacement.
RookPusher6 votes

{quoted}

Try this:

  1. Create custom game on blue side
  2. pick any champ
  3. Right click onto your blue buff camp
  4. LOL when you take one step at a time through the new gates, moving down them like an old man on his 6th knee replacement.

This. Unfortunately, this.

What Is Smite10 votes

you literally need to click your way through the gates then after that you can use map clicking to move around

Jesus is Savior3 votes

{quoted}

Try this:

  1. Create custom game on blue side
  2. pick any champ
  3. Right click onto your blue buff camp
  4. LOL when you take one step at a time through the new gates, moving down them like an old man on his 6th knee replacement.

still wondering how this got past the PBE.

Oh wait, documented memory leaks got through too. nvm

Kazaashi3 votes

[{quoted}](name=UdyrWwYi Jg ONLY,realm=NA,application-id=3ErqAdtq,discussion-id=cdZeWItx,comment-id=00010001,timestamp=2015-03-03T19:08:42.381+0000)

still wondering how this got past the PBE.

Oh wait, documented memory leaks got through too. nvm

Finding a bug is WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY easier than fixing one. Every single game that is made today is has bugs in them when they are released and every update fixes some while creating new ones.

Jesus is Savior12 votes

{quoted}

Finding a bug is WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY easier than fixing one. Every single game that is made today is has bugs in them when they are released and every update fixes some while creating new ones.

One does not simply push the patch to live if there are documented memory leaks.

You delay the patch and fix them first.

SpecterVonBaren26 votes

It's even true for minions. I've been seeing Melee minions be in range of an enemy minion and walk all the way around them to attack, it's ridiculous.

junglerboy1615 votes

Well minions prioritize units that attack other champions and then other minions, and then whatever is within aggro range, so if a ranged minion attacks another melee before the first one gets in range to fight with the other melees, they will path around and beat up the caster minion first.

kunkudunk3 votes

Idk why this is downvoted. That is actually how they are programmed.

Acidic Puddle13 votes

The only time i really notice a pathing issue is right when I run out of base at the beginning of the game. Because when I play Nidalee (my main) I always run straight away to ward the enemy blue buff. However, she does a very strange thing when running out of the gates. Like she goes to one side of the gate, then to the other and then out... I dont know why this is, but it is very strange.

Unedible13 votes

Gate pathing. Gate pathing is HORRIBLE.

DrMarshSwamp8 votes

And lets not forget how the pathing also tends to make you walk right inside a Tower's range when going across the jungles in the middle lane.

Seriously so many times have I tried to be sneaky and walk across the enemy's jungles only to step one foot inside tower range and be spotted by everyone.

Meep Man8 votes

Mordekaiser Try clicking once.

Kazaashi3 votes

[{quoted}](name=Inept Maverick,realm=NA,application-id=3ErqAdtq,discussion-id=cdZeWItx,comment-id=0016,timestamp=2015-03-03T18:20:08.456+0000)

Mordekaiser Try clicking once.

^ Sooooo much this ^

Baron Von Bangin8 votes

Minion block is super dumb. Even dumber? Champion block.

I hate trying to walk down lane only to have another player try to cross through your path and basically force you to move down with them as your champion spazzes out trying to figure out how to get around them. Talk about annoying.

Krys Star8 votes

Creep blocking is also just as, if not, more awful lately too.

wssup12306 votes

I agree the pathing is horrible..sometimes after invading i was to go to my tower, so, iclicked it then i was looking at things to buy at shop ...then,oh,i got killed .--..because the path to my tower is by passing the enemy tower --..

Omnipherious4 votes

The prettier this game gets, the worse pathing becomes.

We can't have both and people seem to dig the new look.

So I guess we're fucked unless the next passive ability trend is "ignores unit collision".

EDIT: Apparently I'm bad at telling jokes or being sarcastic. As Sozan5 replies, of course we should have both. The trend for LoL just seems to be that pathing gets more awkward as the game gets prettier.

Sozan518 votes

We should be able to get both. Other games get it right (especially looking at the biggest competitor to League, Defense of the Ancients 2) while having comparable or better graphics.

They just need to clean up the map "hit-box" so to speak (don't know what the actual term is) and possibly the pathfinding code too.

BallisticMouse2 votes

I almost didn't recognize that as Dota 2, and I have never found Dota 2 to be very pretty.

Sozan55 votes

While I also prefer League style over DoTA2 - there is no denying that graphically DotA is superior to LoL.

junglerboy165 votes

It is superior in terms of amount of detail, but in terms of visual clarity, I'd say that right now League has the upper hand (before the SR VU, DotA 2 had both by a mile). It is a whole lot easier to differentiate champions from the background, as well as from creeps than it is for me to differentiate heroes from their background and creeps. But I guess that is just personal opinion.

TheSlappySlap1 votes

The pathing in DoTA 2 is absolutely horrendous. It's a major reason why I prefer LoL to it.

Sozan54 votes

Can't agree with that. DoTA 2 pathing is generally very good (or at least I never had any issues with it).

43161549_DEL4 votes

I hate Dota 2 but I have to agree, the pathing over their is just OMG DELICIOUS PLEASE BABY MORE GAAAAAH....pathing

Hetchy4 votes

I can't even tell you how many times I died because I trusted the pathing to take me the most direct route to my destination.

Sometimes I even ended up running through enemy turrets. Yeah, I should have paid closer attention, but sometimes you need to watch the action as you approach.

Killstrado3 votes

I play mostly large model champs and walking through a big wave of minions to engage or team fight is a nightmare sometimes and even though flash is the same distance for all I still tend to take ghost instead so my big fat friends can just run away or in for a gank

Flemman3 votes

once other thing that seems to have change since 5.3 is that minion chase you way deeper in your jungle

Silents4293 votes

It is pretty bad, hitboxes everywhere are screwy, difficult to place wards sometimes. (cursor is green but ward lands outside of bush?!) And I have been caught on a rock once for a few seconds before unable to get out randomly too, costing us team fights.

RasCaelestis6 votes

I once got stuck on my own Sight Ward. I know that sounds stupid, but it gets worse.

I was standing in the bush in the middle of the river near the Dragon pit, and dropped a ward in the bush. I saw my character, Leona, spazz out a bit and spin around in place. I tried to walk out of the bush, but was only able to walk in place. I tried going other directions and couldn't move there either. At first I thought I DC'd, but my ping was stable and everything else was behaving normally. I told my friends that were also in the game, and they saw it too. It looked hilarious, except I was really stuck, and couldn't help my team. Luckily, recalling fixed it, but it was still one of the strangest 'glitches' I've seen in this game.

PalPlays3 votes

{quoted}

I once got stuck on my own Sight Ward. I know that sounds stupid, but it gets worse.

I was standing in the bush in the middle of the river near the Dragon pit, and dropped a ward in the bush. I saw my character, Leona, spazz out a bit and spin around in place. I tried to walk out of the bush, but was only able to walk in place. I tried going other directions and couldn't move there either. At first I thought I DC'd, but my ping was stable and everything else was behaving normally. I told my friends that were also in the game, and they saw it too. It looked hilarious, except I was really stuck, and couldn't help my team. Luckily, recalling fixed it, but it was still one of the strangest 'glitches' I've seen in this game.

Once I started a game (my first game as Jungle Nunu): As soon as the spawn gate dropped my path was set...straight through midlane to the enemy nexus. I couldn't stop my movement as I jogged straight towards turrets and champions. I literally could not change my path and had to DC before I got killed by a turret. This has only happened once, so I'm not complaining. It was pretty funny actually as I was screaming in all-chat, "HELP ME I'M GONNA DIE!" Riot, never remove this glitch. It's too funny!

Pastramka3 votes

I THOUGHT IT WAS ME!!!

The Furgotten3 votes

I've gotten stuck against walls multiple times by minions or other champs; it's quite stupid

therealdragon3 votes

I feel we need a rioters input on this as this is so annoying. I thought only I got annoyed with this but it seems everyone else does too.

What is the most annoying is when you click a path as you're leaving the fountain gates right at the start of the game and instead of going to your turret it autopaths to the jungle......only about 10 clicks later does it actually autopath to your turret.

This needs to be addressed I think so can some rioter tell whoever works on this about this problem? It'd be really appreciated.

World Of Gnarnia3 votes

Has this happened to anyone else?

Im on purple side in fountain I click to move near bot turret on the map Then only sometimes, my champ starts trying to go through the right of the fountain and they will continue to twitch in place until you click somewhere else on the map.

Alric Nightshade2 votes

All the time xD

Economicz2 votes

I click by my tower and my hero runs into the corner of the fountain

Javane2 votes

{quoted}

I click by my tower and my hero runs into the corner of the fountain

This happens all the time when I play top. I click the top tower and next thing I know I'm running into the corner of my shop.

Naramiel2 votes

There was a point a couple of years ago when it seemed to me that Riot broke pathing, and it never recovered. I'm not even talking about "pathing across the map", but "trying to go through a group of minions and watching your champ break left, then right, then left again before making up his mind".

blujadajhdja2 votes

I'm not one to go around spamming threads about East Coast servers, but it honestly sucks to have this problem, the minion block, AND the 100+ ping problem at the same time.

Lavaniel2 votes

Its bad.

OttoVBismarck2 votes

If you are having a problem with creep blocking or champion blocking, there's an easy solution. Hecarim. Every. Game. Ap Hec Mid. ADC Hec bott Support Hec (Dat Fear tho) Top & Jungle Hec, which don't hold the same humor value. Anyway, What I'm trying to say is that the issue with unit collision is easily avoidable. TL;DRHecarim Hecarim Hecarim

Maple Crusader2 votes

Gate pathing sucks. I frequently run backwards when I want to attack move click from base into lane.

Icy Hot Shoto2 votes

I laugh whenever that happens sometimes. A friend of mine flashed a wall after being trapped inside her shroud(she was playing Akali) and ended up walking past the enemy in plain sight. The noises she was making was hilarious especially when they never noticed her.

But yeah, the pathing is horrible. Though it does have it's funny momments. :P

AbyssionKnight2 votes

Pathing has always been terrible, though it used to be worse.

Lafouboy2 votes

Only for years now.

Sharinnengan2 votes

Minion block all the way ftw. This thing is fucking retarted. CAN confirm. Cant confirm the pathing though. Also after patch 5.3 i see at random times a huge white flash for a moment in my screen. Just like a mute thunder. And i dont make this up for fun, another friend i duo with got the same problem. Time to fix your game riot!

cookiesforu1 votes

It's called Summoner's Rift (BETA) for a reason.........

maikokk11 votes

its not in beta if its being used for live in-season ranked. they just kept the beta name up so people can say that when it acts like a beta version

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