So let me get this right, you're replacing armor penetration runes with lethality too?
The ones which I used for 6 fu years on AD/ADC? Which were never the problem and now are going to become 50% weaker in general? Seriously, Riot? Seriously?
The ones which I used for 6 fu years on AD/ADC? Which were never the problem and now are going to become 50% weaker in general? Seriously, Riot? Seriously?
i still dont understand what is lethality
Saying that Armor Pen (or armor pen runes) were never the problem despite the fact that ADCs building Armor Pen builds were making short work of Tanks and Squishies alike is a little biased.
Also, it will be a welcome change to prevent assassins snowballing out of control.
Saying that Armor Pen (or armor pen runes) were never the problem despite the fact that ADCs building Armor Pen builds were making short work of Tanks and Squishies alike is a little biased.
Also, it will be a welcome change to prevent assassins snowballing out of control.
Don't forget, Lethality is technically a net gain on enemy lvl 18, as they give out more of Lethality than old Armor Pen from items. Not sure about the runes themselves (and while I hope they will be tweaked, chances are just as bad as RIOT compensating junglers for adding 50% mroe respawn time on camps with no upside)