is mid game irelia or jax a walking/dashing juggernauts? they are examples btw
vs lets say slower ends like darius or morde. why are fighters becoming a mobile version of juggernauts.
vs lets say slower ends like darius or morde. why are fighters becoming a mobile version of juggernauts.
The OP is right in a way. Those fighters have: equal and/or better in-kit defenses (Jax R, Irelia W, etc.) Superior mobility, more reliable and flexible cc (usually hard cc too, and most juggernauts besides darius, Yorick (if you count his wall(, or, don't have any more cc than a silence or slow), tons more burst damage, as much or more damage... I mean, why even play juggernauts when they have now comparative strengths ...
The OP is right in a way. Those fighters have: equal and/or better in-kit defenses (Jax R, Irelia W, etc.) Superior mobility, more reliable and flexible cc (usually hard cc too, and most juggernauts besides darius, Yorick (if you count his wall(, or, don't have any more cc than a silence or slow), tons more burst damage, as much or more damage... I mean, why even play juggernauts when they have now comparative strengths ...
Especially because conquerors closes the edge that champs like darius and garen had over tanks because now anyone can bust tanks, usually with better dps than juggernauts, and better ability to dodge tank cc...
But hey bruiser mains insisted all season that they either were weak and needed buffs left or right, or (when they got those) that they weren't broken/learn to play/easy to counter, etc.
I think people forget that when bruisers are strong they offer the least in terms of healthy playstyle, and counterplay.
[{quoted}](name=The Great Divide,realm=NA,application-id=3ErqAdtq,discussion-id=ccGFTEAe,comment-id=000100000000,timestamp=2019-01-12T23:01:55.797+0000)
But hey bruiser mains insisted all season that they either were weak and needed buffs left or right, or (when they got those) that they weren't broken/learn to play/easy to counter, etc.
I think people forget that when bruisers are strong they offer the least in terms of healthy playstyle, and counterplay.
I wouldn't go that far. No class is healthy when it's too strong. Nobody likes when adcs or tanks are too strong either. Adcs at times have had insane burst per second, came online after two items, could kite for ages, had easy armor pen and defensive options and meanwhile were able to lifesteal while critting your entire team away. That was no less toxic than what we have now. And when tanks are too strong they kill you in one or two rotations while being unstoppable. There needs to be balance and all classes ideally should be approximately equally viable when used properly
Wait , Jax is a Juggernaut? I thought he is a skirmisher lol
i said walking/mobile juggernaut due to their insane damage output at lvl 3 or 6. (not a rant its a question)
i said walking/mobile juggernaut due to their insane damage output at lvl 3 or 6. (not a rant its a question)
You make a good point, they have wayyyy more mobility, generally as good or better defenses, and just as much, if not more damage, combined with more reliable forms of cc