[{quoted}](name=Hexs Fortune,realm=NA,application-id=3ErqAdtq,discussion-id=ccAyrZLA,comment-id=000200010000,timestamp=2017-10-28T01:48:06.080+0000)
Why should there be a downside to rushing warmogs? [sg-lux-2]
In principle, it's designed to fill a niche, (Give tanks some out of combat sustain) And the ideal trade off would be better stats that would have helped you in combat.
There's only 3 ways this could be OP.
A) If the stats are so good that it's become a standard pick up, instead of just for it's niche. And while 800 Health doesn't sound defensive enough, you also need to consider that in conjunction with Cinderhulk. (That adds up)
B) That the items niche is dictating the meta. And granted, I haven't seen many poke comps as of late, though I would tend to lean on the first possibility though.
C) The niche some how nullifies an intended weakness. This could be Champ specific, (HP battery Raka) or apply to an entire game mode. (ARAM)
As for the question about rushing it, just remember that a minimum HP is required to actually use it's core ability. At best, I would make it a second item tops, but I couldn't justify building it alone. And again, the fact that the sustain only happens out side of combat means a tank can be melted, if hit repeatedly. If you wanted IN Combat sustain, I'd go Knights vow. Piggy back off of the ADC's DPS.