On-hit Items Concepts
Besides trying to make customization and build diversity; the main goal to this post is introduce new items that make on-hit builds viable (AP Varus anyone?). A big thing this can do is shake up the bottom lane instead of seeing standard AD marksmen we could potentially see AP/on-hit variations of it, or just straight on-hit builds; rather than standard AD/AS/Crit all the time.
Typhoon Claws: [yes, this is the black market item, very fun and can make more champions viable] Recipe: Pickaxe (875g) + Dagger (450g) + 675g = 2000g
Statistics: +30 Attack Damage +20% Attack Speed +UNIQUE Passive - Phantom Hit: Basic attacks grant Malice Charges upon hitting an enemy. After 3 stacks, your next 3 attacks will be at max attack speed, but deal -50% damage. Charges expire after 3 seconds.
Phoenix Bow: Recipe: Recurve Bow (1100g) + Needlessly Large Rod (1250g) + Amplifying Tome (435g) + 215g = 3000g
Statistics: +50% Attack Speed +100 Ability Power +UNIQUE Passive: Deal 10 bonus magic damage on-hit. +UNIQUE Passive: Deal 50(+25%AP) magic damage on-hit behind your target to all enemies struck, does not affect your target. [width: 350 units; range: 400 units]
Rejuvenating Egg: Recipe: Hextech Revolver (1200g) + Needlessly Large Rod (1250g) + 750g = 3200g
Statistics: +100 Ability Power +UNIQUE Passive: Heal for 20% of all magic damage dealt, including from on-hit effects. One-third the healing for multi-target spells.
Vampiric Bow: Recipe: Vampiric Scepter (800g) + Recurve Bow (1100g) + 1300g = 3200g
Statistics: +50% Attack Speed +UNIQUE Passive: Deal 50 bonus physical damage on-hit +UNIQUE Passive: Heal for 20% of the damage dealt from on-hit effects.
The Rod's End: Recipe: Needlessly Large Rod (1250g) + Amplifying Tome (435g) + 815g = 2500g
Statistics: +80 Ability Power +UNIQUE Passive - Final Penetration: On-hit effects ignore 35% of the target's armor and magic resistance.
The Scythe's End: Recipe: Pickaxe (875g) + Long Sword (360g) + 1265g = 2500g
Statistics: +50 Attack Damage +UNIQUE Passive - Final Penetration: On-hit effects ignore 35% of the target's armor and magic resistance.
The Final Penetration will not stack with Void Staff or Last Whisper, only the greater value will apply; so these items are to replace the Void Staff/Last Whisper slot for on-hit builds, but only work for on-hit effects and not all resistances respectively for all sources of the damage type.
Hyper Late Game Left Clicks