How MEANINGFULLY Nerf Sona
Look, Riot, You've nerfed sona so many times that the Community has made "Better Nerf Sona" Commonplace. The problem is, You're nerfing Sona in ALL THE WRONG WAYS. Don't hit her Aura's or abilities, NERF HER MANA. Sona is oppressive in lane because her mana costs are outrageously low, and her mana regen is way too high.
If you want to MEANINGFULLY NERF Sona, and tone down her Sustain and poke in lane, then what you need to do is:
- Change Q's Mana costs from 45/50/55/60/65 to 50/60/70/80/90
- Change W's Mana costs from 80/85/90/95/100 to 50/65/80/95/110
- Change W's Heal amounts from 30/50/70/90/110+(.2 AP) to 45/60/75/90/105(+.3 AP) and shield from 35/55/75/95/115 (+ .2 AP) to 50/65/80/95/110 (+ .3AP)
- Decrease her Mana regen from 9+.4/lvl to 6+.2/lvl
Sona's low mana costs, High poke damage, high mana regen, making laning with her a nightmare, but her nerfs to her utility make her useless after the laning phase because her heal is so low. My changes are overall a net buff to sona's late game sustain, but a nerf to her early sustain.
I don't care if you downvote me, Sona's oppressive laning nature if she's laning against any champ that's not braum or leona make her incredibly frustrating.
EDIT: Okay people, You guys instantly see a thread that talks about further "Nerfing Sona" and you go absolutely insane and just downvote galore. You're constantly stating that Sona needs buffs, She's too weak in lane, and get's destroyed by anybody early.
The Problem with your thoughts community, is that Riot seems to disagree heavily. Riot seems to see Sona as opressive and lacking counterplay, and thus keeps nerfing her. The community keeps getting angry, and Riot has yet to explain their nerfs Properly. I see the nerfs as just taking the WRONG direction. Everything that I've said for her W changes, are actually buffs up to rank 5 of the ability where my suggestions have it cost 10 more mana than now, and only heal for 5 flat HP less. This is overall a TINY nerf, and is balanced by the .1 AP ratio cost, as it only takes 50 AP to equal out that heal, and That 50 AP is pretty easy to pick up with a support build.
The Big Problem Riot has with Sona is her Q's lack of counterplay, and it's free damage and poke when combined with the Frost Queen's Claim line. By increasing her Q's mana costs it punishes Sona more for mindlessly spamming it in lane, thus nerfing her damage, However by increasing her W's early heals, and decreasing it's early mana costs, make her actually BETTER sustained in lane.
The PROBLEM is NOT that Sona is getting nerfed, It's the fact that NERFS aren't affecting sona in any meaningful way.
on one of them Sona's??
's active on her. It says Riot wants her play-rate to be 0%.