ADC's are actually pretty balanced right now...

Cloud273··5 votes·500 views

Before you downvote this, please read what I have to say. Obviously there are some adc's that are more broken than others, but I believe the class as a whole is pretty healthy right now. The real problem is lethality. If an adc gets a lead, they can easily build lethality because of how cheap the components are, and then proceed to snowball even harder. Also, I know it's not a lethality item but death's dance is a big problem. If someone starts to snowball, it's almost impossible to shut them down once they get this item. The amount of free stats this item gives is absolutely ridiculous. ADC's are supposed to be late game champs. Their items are supposed to be expensive and they don't really start to become a threat until late game. If you want to nerf something, nerf lethality (and death's dance) please.

Also, Riot doesn't love adc's nearly as much as people claim. If this was the case, why do jungle camps reset now? Clearly they wanted to make it harder for ranged champions to jungle, and they succeeded in doing so.

6 Comments

Senpai Negro5 votes

What? Lethality isn't the issue at all. It's how much they survive with all of the items available to supports to help them survive. I'd be fine with lets say Twitch's insane AoE damage if he were actually killable. As it stands he can just stand still in teamfights draintanking all the damage while his support heals and shields. It's insanely discouraging when I see a 600+ hp shield on someone whos suppose to be easy to kill.

Rexxiee2 votes

[{quoted}](name=One Thicc Riven,realm=NA,application-id=3ErqAdtq,discussion-id=cTYNTatE,comment-id=0002,timestamp=2017-07-05T02:59:07.307+0000)

What? Lethality isn't the issue at all. It's how much they survive with all of the items available to supports to help them survive. I'd be fine with lets say Twitch's insane AoE damage if he were actually killable. As it stands he can just stand still in teamfights draintanking all the damage while his support heals and shields. It's insanely discouraging when I see a 600+ hp shield on someone whos suppose to be easy to kill.

1k locket shields late game, 600 redemption heals, ardent giving him BT worth of lifesteal + attack speed, knights vow giving him free damage % reduction AND sustain for the support at the same time.

I mean that alone would be ridiculous on a champion without a kit, then we have to add the support kits + that and its easy to see why its far too much.

Giving so much power to support items with dumb actives like locket was a huge mistake.

PolarKoalabear1 votes

I don't think ADC's are OP, because what getting a death's dance doesn't prevent you from getting CCed, plus if they get a Mercurial Scimitar, get waves of cc, that's what supports are for :).

nm10101 votes

Yes nerf lethality because a different class is using it than intended. Or you could go with my suggestion to fix adcs building lethality and make crit chance a fixed auto attack damage increase instead of a % chance to proc.

It nerfs the mid to late game of any adc that picks up a lethality/non crit item early while leaving crit building adcs untouched.

Micbran1 votes

who even builds lethality

Evil Yasuo1 votes

Not me, black cleaver/deaths dance talon ftw.

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