@riot: proposed fiora scaling changes
**here is the issue with fiora in her current state. **
when her rework was released, fiora was intended as a melee adc who carries with high amounts of true damage from her passive, while being mechanically intensitive at the same time.
she was expected to stack a mix of raw ad and cdr to increase the damage on her passive, and be able to outmaneuver her opponents with a short cooldown on her q.
this would leave her with a very squishy build, that created a risky playstile in melee, while offering high rewards. if you wasted riposte youd get hit by cc, and blow up like a rubber balloon.
if you timed riposte correctly, you could not only dodge crippling cc effects, champion ultimates and even summoner spells, but also stun your opponent to create an opening, when the skillshot hit. additionally she is highly mobile which gives her some good amount of extra outplay potential to stay alive in melee on a squishy carry build.
initially this concept worked. however her kit was not designed with the new bruiser items in mind. mainly
and also
with its increased ad values with the preseason.
these additions to the game and her singular offensive scaling with raw ad caused a bruiser build on her to become viable. she would stack up a decent amount of defenses, while gaining a good amount of ad to fuel her passive.
in the end we ended up with a champion who has the mobility and outplay potential of a melee adc, and the damage/defense ratio of a bruiser.
the direct nerfs like she got with the last patch will not change the problem itself. imo especially the nerf to ripostes cooldown only takes survivability away from her carry build and cause her to be more dependent on defensive stats. youre forcing her into a bruiser build while making it less effective on her.
so here is my take on updating her kit:
- give her passive the jhin treatment. and by that, i mean make it scale with multiple stats; ad, and critical strike.
- change her e and remove the 0% crit/100% crit mechanic so she has further incentive to invest gold into the stat
this would force her to buy more offensive stats and into a squishier carry build to get the same % true damage as she gets now just by stacking ad. she would get an incentive to buy items like
and
to get her cooldowns reduced and mana sustain
- give riposte the yasuo treatment and have its cooldown not only reduced by cdr, but also with attack speed.
another stat hook to make the ability much more effective on a squishy carry build than on a tanky bruiser build. it is the core ability of her kit, that allows her to survive in melee on a glass cannon build.
if necessary reduce the animation time to .5 seconds to make it slightly harder for her to dodge abilties, but have the total cooldown with attack speed items and 40% cdr noticably reduced compared to now, so she can dodge more often in return.

: having some bulk is really useful towards that end regardless of the situation.
Riot also did rework Fiora more around her dueling fantasy than trying to contort her into an awkward melee-squishy-sustained-crit-scaling direction, and in several instances kind of hinted a melee-squish build being an issue with her: having to much damage, killing things before they could react, and bringing nothing to a team outside of damage.