Making jungle gold income better

CrazedPorcupine··1 votes·241 views

So, the biggest problem with the jungle has always been jungle income and if jungle camps give too much gold, laners will poach the camps, but if gold income is too low, then junglers with good bases, and strong utility will be the ones that take over.

Riot somewhat fixed this issue with having Machete give 15 bonus gold on large monster kill and the smite upgrades giving 30 bonus gold.

I propose that enchantments increase this yet again to 45 bonus gold on large monster kill and 5 bonus gold on small monster kill.

If this would be too much for all the enchantments, then put it on the two enchantments that are designed for farming/carry junglers, Devourer and Magus.

4 Comments

AyRe CoNteMpT1 votes

the way it is now, junglers allready have the most gold by far

Erockandroll1 votes

A sight problem with Carry Junglers (that riot must know about)

If Junglers were put in a position to carry, The Lane Tax would be huge, because that would help extend accellerate the Junglers ability to carry. (the inverse problem with Laners poaching Jungle camps) Except in this case, All three laners suffer, which Riot balanced the Junglers position around helping the Laners get fed.

CrazedPorcupine1 votes

Then make it so that holding machete makes lane creeps only half as valuable.

Erockandroll1 votes

{quoted}

Then make it so that holding machete makes lane creeps only half as valuable.

That would most likely devalue Machete by too much. Your goal is to make carry Junglers Viable, yet that change would hurt a carry Junglers ability to manage wave or even split push.

Personally, If we wanted to make Carry Junglers Viable, we should Make Devourer actually Useful.

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