Champs whose kits don't live up to their lore/expectations
Was the ultimate burst mage, then Riot came and took everything he loved and removed it from the game. He can't hit his W or E with any sort of reliability whatsoever, and his ult got a nerf. Plus, Rito went and removed DFG in the previous patch, hurting his overall burst. Veigar's core identity as a mid to late-game burst mage who blows up who he wants went down the drain. He became what? Some sort of anti-AP mage who did well if the enemy got ahead because of his anti-AP scaling? Sure, its unique, but that's not Veigar's MO. He blows things up... with magic.
IMO, Veigar should have his W, E and Ult sightly altered to better grasp at his identity of "Average Sized Master of Evil" His E should cast and appear instantly; from the time cast until 0.75 seconds, the walls simply do not allow enemies to pass through them. They stop all movement except flashes/teleport skills. After 0.75 seconds, enemies who come into contact with the walls are stunned for X seconds. Enemies inside of the event horizon have no vision outside of the walls.
His W, if cast inside of his E, should land in the direct center of it, automatically. When this happens, Dark Matter's AoE extends to cover the entire area of the event horizon, and enemies take damage depending on how close they are to the center of the AoE, from 100% at the center down to 40% at the edge of the ring.
And his ult should lose its scaling off of the targets AP and instead have its AP ratio increased to 1.35 AP. This way, Veigar is better at bursting a wider variety of targets, but if his target is AP they don't feel bad for building a ton of AP.
Tank/Ninja. AP ratios everywhere. Health ratios. Feels more like Samarai than a ninja, as he is a tank and dives straight into the enemy and protects his allies. I have no problems with Shen balance-wise, but thematically he just never added up.
Legendary Strategist/General of Noxus. Entire gameplay? All about his bird and turning into giant demon bird. Meanwhile
is a birdman, entire gameplay about commanding his armies and having them do his work for him. Makes 0 sense.
Ever since her rework, she has just been a mess. She is a snake lady. Snakes poison people; she should be about poison. Instead turn her DoT heavy kit into an E spam, give it enough juice to be powerful and call it a day. IMO, she should be about stacking her poison on targets. When she gets more poison stacks on people, her E's do more damage to them. All her ratio's buffed, her passive removed and her old one brought back, and her Q and W base damage increased. Her DoT damage now applies stacks of "poison" which increase Twin Fang damage by X%.
Read his lore; he sounds like some sort of support/fighter hybrid. Helps his allies, etc. Nope. Make him a duelist with 0 base stats and a rebirth passive. His ult should be changed to something that makes him and his allies stronger the more of them are there, which would reward him for teamfighting. And find a way to buff his garbage base stats.
Nerfed to non-existence, making her way back, but SOOO much could be done with her. Her human Q is boring, that DoT on PBE was much more interesting. human E boring. IMO, human Q should deal moderate DoT and apply "neurotoxin" for X seconds. If Elise uses spider Q on target afflicted by "neurotoxin" she deal X more damage and the target is slowed by X for Y seconds. Minions and monsters are feared for the duration instead. And her Human E would now be an ammo system, where she can place webs. Webs roots enemy champions when stepped on for 0.75 seconds. Webs attach to other nearby webs, creating strands. Enemy champs who cross a strand are slowed by X for Y seconds. Elise can target webs to move to with her Spider E, but will consume them. Boom, Elise is now an actual spider champion.
Gets the rework that ZenonTheStoic designed for him a while back https://www.reddit.com/r/leagueoflegends/comments/232dan/warwick_rework_teaser_e_boomerang_move_block_from/
Just some stuff I was thinking about
