@ Onslaught & Ziggs skin mission. Heres what worked for me and some randoms.
Malph Malph Yas Yas Sona works well if everybody knows their roles and maintains fantastic synergy.
Your going to want Yas for massive wave clear off R combos. Far as I can tell the core 3 agumentations are Skillfull Wandering, Tempest.
Skillful: provides 100% crits and 50% more damage with out requiring you to spec into crit items. You Want this to free up your Build. Wandering :doubles your tornado CC, and damage, and has great synergy with Tempest, its WAY more then double damage if you use E and Dash to creat a chain of returning tornados that chase you down hitting enemy's 4+ times. Massive damage boost. Tempest: gives invulnerability frames, creates a massive wave of tornados. Will be usefull for evading damage from Kayne, Will be needed for wave clear.
Avoid the noob trap of CRIT in this mode. Your getting a lot of wasted gold on a stat that only ups damage, no utility, no durability, takes a few rounds to get going.
Malphite is to front line, soak damage, and manage waves into clusters to enable massive Wandering Tempest combos that rapidly clear the map. His jobs to tank well, and ulti intelligently. I am inclined to go Berserker, Relentless, Onslaught.
Don't go full damage. Your jobs to be alive to set up massive piles of knockup for yas, or to push folks away to buy a recover window.
Berserker: Sona is going to have W going out every few moments, he gets massive 120 AD and 60% AS/MS from her shield breaking. Its up most the match long as your not to far from your healer. And you really shouldn't be to far from your healer.
Relentless: This is core to victory. Its largely needed to Group creeps for a 1 wave clear, the comps built around this. It can be used to go hero and push out creeps giving allies time to heal when things to massed. To get to point B from point A, To remove a huge threat. You need this for the comp im suggestion to function best.
Onslaught. More casts of relentless buffed unstoppable force, Nuff said
Sona. Your a Shield bot. Spamm heals and shields. Cadence Rythem, clutch.
Rythem. Your Q is now off CD every time you cast W. Cadence, Your power cord is charged every time you cast QW. Note with Rhythm, your Q and W will both be off CD the moment you auto attack. Oh, you also get some CDR on ulti which is a nice perk. Clutch. Massive shields steroid. As its an AOE its better and more reliable then other options for supporting your teammates.
Stay away from monsters. QWAuto. On some rare occasions you may need a stun. QE Auto does not break you comboing of Rythem Cadence and can be very useful to lock down Ora, coin, augment, or heal camps. Especially when a R gets involved. 95% of the time its gonna be avoiding death and QWauto QWauto. Its vital that you don't Mess up on this. With out the W empowered cord, you lose your rhythm, you lose your resets, your teams down shields and a heal.
Don't go squishy in this game mode, you need to be able to take a hit.
is still core, its massive boost for your allies with that 4 man shield. But I personally run
for her core items. Zonyas is for Boss fight and need to dodge a skill.
is for the fact your going to burn mp. Frozen works with Staff for some more AP, passively helps teamamtes tank, and gives enough armor that most physical minions cant 1 shot. I did a Redemption... Barly got much use out of it. I will swap it out next playthough.
NOTE. Yea this is only 3 augmentations. ITs the ones I find core to a win, it sets up folks for the 3 aug mission. You can run a 4th no problem, pick what you thinks good.
Note #2. Yea 5 man Yas is probally the easiest way to go for the 5 man mission. Invulnerability frames and massive wave clear with stupid CC. Only challenge is Kayne, but.... max augments makes it hard to lose.
Don't have hommies to do this? Randoms? go sona… to many bad sonas playing that don't perma shield.
if this post gets attention, please use it to recruit folks.
GL HF. Some spawns are unwinnable with this comp.