@ Onslaught & Ziggs skin mission. Heres what worked for me and some randoms.

Kai Guy··18 votes·12,563 views

Malph Malph Yas Yas Sona works well if everybody knows their roles and maintains fantastic synergy.

Your going to want Yas for massive wave clear off R combos. Far as I can tell the core 3 agumentations are Skillfull Wandering, Tempest.

Skillful: provides 100% crits and 50% more damage with out requiring you to spec into crit items. You Want this to free up your Build. Wandering :doubles your tornado CC, and damage, and has great synergy with Tempest, its WAY more then double damage if you use E and Dash to creat a chain of returning tornados that chase you down hitting enemy's 4+ times. Massive damage boost. Tempest: gives invulnerability frames, creates a massive wave of tornados. Will be usefull for evading damage from Kayne, Will be needed for wave clear.

Avoid the noob trap of CRIT in this mode. Your getting a lot of wasted gold on a stat that only ups damage, no utility, no durability, takes a few rounds to get going.

Malphite is to front line, soak damage, and manage waves into clusters to enable massive Wandering Tempest combos that rapidly clear the map. His jobs to tank well, and ulti intelligently. I am inclined to go Berserker, Relentless, Onslaught.

Don't go full damage. Your jobs to be alive to set up massive piles of knockup for yas, or to push folks away to buy a recover window.

Berserker: Sona is going to have W going out every few moments, he gets massive 120 AD and 60% AS/MS from her shield breaking. Its up most the match long as your not to far from your healer. And you really shouldn't be to far from your healer.

Relentless: This is core to victory. Its largely needed to Group creeps for a 1 wave clear, the comps built around this. It can be used to go hero and push out creeps giving allies time to heal when things to massed. To get to point B from point A, To remove a huge threat. You need this for the comp im suggestion to function best.

Onslaught. More casts of relentless buffed unstoppable force, Nuff said

Sona. Your a Shield bot. Spamm heals and shields. Cadence Rythem, clutch.

Rythem. Your Q is now off CD every time you cast W. Cadence, Your power cord is charged every time you cast QW. Note with Rhythm, your Q and W will both be off CD the moment you auto attack. Oh, you also get some CDR on ulti which is a nice perk. Clutch. Massive shields steroid. As its an AOE its better and more reliable then other options for supporting your teammates.

Stay away from monsters. QWAuto. On some rare occasions you may need a stun. QE Auto does not break you comboing of Rythem Cadence and can be very useful to lock down Ora, coin, augment, or heal camps. Especially when a R gets involved. 95% of the time its gonna be avoiding death and QWauto QWauto. Its vital that you don't Mess up on this. With out the W empowered cord, you lose your rhythm, you lose your resets, your teams down shields and a heal.

Don't go squishy in this game mode, you need to be able to take a hit.item 3504 is still core, its massive boost for your allies with that 4 man shield. But I personally run item 3007 item 3110 item 3157 for her core items. Zonyas is for Boss fight and need to dodge a skill. item 3003 is for the fact your going to burn mp. Frozen works with Staff for some more AP, passively helps teamamtes tank, and gives enough armor that most physical minions cant 1 shot. I did a Redemption... Barly got much use out of it. I will swap it out next playthough.

NOTE. Yea this is only 3 augmentations. ITs the ones I find core to a win, it sets up folks for the 3 aug mission. You can run a 4th no problem, pick what you thinks good.

Note #2. Yea 5 man Yas is probally the easiest way to go for the 5 man mission. Invulnerability frames and massive wave clear with stupid CC. Only challenge is Kayne, but.... max augments makes it hard to lose.

Don't have hommies to do this? Randoms? go sona… to many bad sonas playing that don't perma shield.

if this post gets attention, please use it to recruit folks.

GL HF. Some spawns are unwinnable with this comp.

15 Comments

kda akali5 votes

Nice guide! If anyone wants to play it any time for the ziggs skin or any others add me!!!!! :3

Saezio3 votes

yeah, that feel when the other sona heals 10k and you heal 60k -.-

Kai Guy1 votes

Only thing I would add in, if your banking on RNG gold and all you need is 1 spawn. It can be to your benefit on the 4th round to intentionally lose it near the end to use the retry and pray for a coin spawn.

Not something I would Bank on, but its probably better then using both trys on kayne if your close to completion of a good item on multiple players.

My post is more related to Randoms then a 5 man, I wanted to help Solo players, or folks who can grab 1-2 others and will rely on Randoms to fill out a team. Malph YAS YAS can accomplish a lot. Sona is probably the best one to play solo, its just so punishing if she cant keep shields up and your Yas's cant properly heal from Dash and R.

Basically i am just trying to steer folks away from noob trap augmentations and builds. (crit yas) (any sona not throwing out heal and fat shields all the time.)

I think its winniable with many comps, but theres still real struggle for folks. My experience of playing with Randoms and the difficulty in doing this mission solo was to many squishy comps fall apart when coordination breaks up, and this comp was incredibly forgiving even with a 7 death teammate.

NepgearDesu2 votes

I don't think I understand how Ziggs' ultimate is supposed to help him tank through... well, anything. Care to explain? And thank you in advance.

Spank the Fox4 votes

He gets 80% damage reduction while in Overkill

Z3Sleeper3 votes

^ And ofcourse he's also tossing ults which are healing him for 3.33% of the damage dealt at the same time

NepgearDesu1 votes

Thanks, both of you.

UnHeardGh0st1 votes

Awesome Guide! [slayer-pantheon-thumbs] Going to try that Yasuo build myself, unless we need Sona! Awesome there is a small typo, you had put Sona's name under the Berseker augment.

Kai Guy1 votes

Not a typo but odds are I may have been unclear in my wording. What I wanted to convey, Sona W provides an AOE shield and when it breaks it will Trigger Berserker. As far as I can tell berserker is triggered by any shield breaking on malph. Sona is built to keep a Shield up most the time so Berserker should be triggered almost constantly. I don't believe I am wrong about this but by all means if some one checks it and finds out my information is incorrect please let me know so I can adjust it. Neather of my Malphs ran the Berzerker Augmentation. Hell one of them was only running 2 augs. But it all worked OK as both had the ulti related augmens and that was really the mechanic needed. I just feel the free AD AS MS would be better then other options, though Goliath is solid option IMO and if sona shields don't trigger Berserker id say that's the way to go.

Adormas1 votes

Excellent guide!

Ty for the pointers. 😁

Vlada Cut1 votes

Infinity and Growing worked for me better imo. Growing cause it works excellent with wandering and tempest, more damage overall. Infinity cause refreshing dashes and healing it gives is important, especially in round 1 when you are squishiest the MOST. Retribution is hilarious vs. Shadow Assasin Kayn tho, his ora projectiles return to him and ends up dealing the most damage to himself. XD

B441 votes

go for 5 yasuo build in this order; pd ie botrk dd and 5th item is optional if you have enough gold.take these augments:infinity,tempest and wandering.worked easily for me

l love Ahri1 votes

This is just my Riot account. I'm actually from Garena (Singapore server) and let me tell you... Yasuo is overrated here

I won that mission in 3rd try (previous attempts failed because its not full Yasuo). Everytime I go on onslaught, everyone goes full yasuo with ONLY 4 auguments (full tornado)

ggez

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