When you tell a tank mains that their tanks have dominated the top lane for almost entire season 6

ForgiveColour··4 votes·807 views

and they tell you tanks that tanks in top lane are never viable because

entire s6 was mages mid entire s6 was adc bot like any season entire s6 was with hecarim and kindred dominating the jungle, i didn't see rammus or nautilus in the jungle (before his massive buff)

MFW??????

15 Comments

Ralanr5 votes

Probably because a lot of tank mains get suspicious of people saying tanks. Usually they actually mean juggernauts and can't tell the difference between tanks a juggernauts.

This usually tilts tank mains.

EndlessSorcerer2 votes

I've seen people use "tank" when referring to mages who purchase health items such as item 3027 item 3116 item 3151

It can be rather annoying when they define "tank" as anything which doesn't build purely offensive stats.

Ralanr1 votes

It's like they forgot the term "AP bruiser"

Sona x Rubick5 votes

lol, doing a whole thread just for this it doesn't really matter anyway, you listed me a list of champs with 95% of them were bruisers

by the way ybuR, i don't remember melees making ranged like gnar/kennen/lissandra/vlad unplayable in s6 unlike now with ranged top laners.

XD

Asteck1 votes

Tanks have never dominated toplane in Season 6 but have also never been non-viable. The early season was splitpushers, then it just became counterpicks with toplaners and whatever was really good for the team. Semi-ranged, Kennen, and pseudo-tanks seem to be good top right now though.

RainbowIcee1 votes

Depends on the match up. But i think the TP nerf really did hurt a lot of the tanks that tank top. This also made shen popular for a little bit until riot nerfed him and so now we have bruisers doing the "tanking" because tanks dont really exceel at any lane or position in the early stages of the match in order for them to have sustainable gold to live and be useful through out the game.

Slythion1 votes

entire s6 was adc bot like any season

er... Graves Quinn became primary top/jg picks Corki Lucian and to some extent Varus became mid lane picks for a bit (until armour pen build and meta shifts pushed them out or placed them bot again) Vayne saw a lot of top lane for a bit as well Twitch jungle Jhin mid for a bit KogMaw have we forgotten about Kog jungle so soon?

This season saw more adcs in other lanes than any other season that I'm aware of

entire s6 was with hecarim and kindred dominating the jungle, i didn't see rammus or nautilus in the jungle (before his massive buff)

Kindred dominated for a brief period, but hardly all season. RekSai Zac Gragas were the 3 big ones (and while they are all tanky, only Zac is a true tank)

The current top lane picks atm are: Kennen Rumble Gnar Jayce for the most part, with a few juggernauts and skirmishers thrown in. I haven't seen a true tank like Malphite Nautilus Shen in a long time

Dolasaur1 votes

RekSai Zac Gragas were the 3 big ones (and while they are all tanky, only Zac is a true tank)

Gragas is totally a tank. He has damage mitigation, a bit of sustain, provides mediocre damage but great crowd control, goes up front in order to absorb damage from squishies, and initiates like a boss. (Well, middle manager level boss anyway.) I'm not seeing any checkboxes he's missing.

Slythion1 votes

Besides the fact that he's labeled as a Fighter/Mage, both his most common build and his highest win rate build include 2 damage items and some juggernaut items

zac, however, builds an Abysall scepter and pure tank

Crett1 votes

Was never an issue of power level; it's about game feel and dissatisfaction with the tank dynamic. Namely the way they're cut down like tissue paper in a lot of scenarios; on the other hand there aren't a lot of easy solutions to the issue

SGT Dingle Berry1 votes

The problem with tank mains, and this is strictly my opinion, is they want to be tanky yet still dish out the damage. A tank in any game is there to soak up damage, in LoL they are there to soak up damage and disrupt the enemy team and peel when possible, unfortunately most players need to have that big number at the front of their KDA to feel special about themselves.

A good beefy tank can really make a team comp great, hell I was watching a challenger game last night with an enemy Zac who built straight tank and because he was constantly flinging himself into the enemy backline his team dominated every team fight because their Poppy went damage and never landed an ult against him.

Tldr, tanks are awesome when played right.

Ahristocats1 votes

you have no idea about what happened

op said that tanks dominated season 6 in the top lane, which is completly bullshit.

Ralanr5 votes

[{quoted}](name=SGT Dingle Berry,realm=NA,application-id=3ErqAdtq,discussion-id=cLeB4Uan,comment-id=0006,timestamp=2016-10-27T18:34:56.144+0000)

The problem with tank mains, and this is strictly my opinion, is they want to be tanky yet still dish out the damage. A tank in any game is there to soak up damage, in LoL they are there to soak up damage and disrupt the enemy team and peel when possible, unfortunately most players need to have that big number at the front of their KDA to feel special about themselves.

A good beefy tank can really make a team comp great, hell I was watching a challenger game last night with an enemy Zac who built straight tank and because he was constantly flinging himself into the enemy backline his team dominated every team fight because their Poppy went damage and never landed an ult against him.

Tldr, tanks are awesome when played right.

I will not lie that at least in the early game I want my damage to be respected and that usually leads to hurting glass cannon squishies late game because they have no resistances.

But no, we don't want to do a bunch of damage. We do want to hurt people as we lock them down, but we do not want to reach carry level damage.

We prefer durability over damage. We're fine with "just enough" damage.

Ahristocats1 votes

if i play tanks, i want them to do no damage at all after 15 min, and bring later in the game utility and tankiness

Ralanr4 votes

[{quoted}](name=playfive Koopska,realm=EUW,application-id=3ErqAdtq,discussion-id=cLeB4Uan,comment-id=000600010000,timestamp=2016-10-27T18:53:42.439+0000)

if i play tanks, i want them to do no damage at all after 15 min, and bring later in the game utility and tankiness

Woah buddy, we still need to farm and hurt towers.

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