Redemption item active seems a bit much
[NEW] Redemption Total Cost: 2100 G Recipe: [Forbidden Idol + Crystalline Bracer + 650 G] Stats: +400 Health +75% Base Health Regen +75% Base Mana Regen +10% Cooldown Reduction UNIQUE Passive: +10 Heal and Shield Power UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 130 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown).
Can be used while dead.
(Half effect if the target has been affected by another Redemption recently.)
burn enemy champions for 10% of their maximum Health as true damage I can see this being abused, imagine 5 x Redemption beind used chunking away 30% of the enemy's team health before the fight even starts. Or imagine taking a pentakill after you died by using this item in a really close teamfight you lost but end up winning this way.
I think the item has a fun active but making it true damage and usable after death is kind of too much. We'll see how this item does on the PBE, but I am suspecting major abuse of this item's active.
Oh and don't forget
with this item, basicly giving her a double ult.
Edit: This item could also be used as a follow up for a kill. Imagine Karma with Rylais or something like that. Or even something wacky as Cho'Gath taking this item, if they escape your spikes you can still get them with this if you time it right and it also gives him some nice sustain.
2nd Edit:
Or imagine
burst combo using this and her ult, giving her an insane shield, but also giving her even more burst. Though the item is useless for every other stat to her.
and
get the same treatment.
but this one.
And after more than 700 eve games which 500 are this season I am pretty sure that the way to go is Runic and then Protobelt everything else is conditional.
The other builds can be fun to play with but have major downfalls.
and other attackspeed AD items will make her early game ganks pretty useless unless you snowball AF. But it's fun if you're against a very very tanky team.
It might make you a bit more beefy but it also cuts down your jungle clear and early game kill potential. Just the worst jungle start if you ask me
Can be fun and strong however, a full AP start gives evelynn way more kill potential and AP items like hextech and rylais work with her mobility and dmg, while on the AD side we have Tri-force and Duskblade which do the same but end up giving you a much lower damage output than when you pick the AP counterpart.