Matchmaking and game quality feels absolutely awful this season.
I was just talking in game with some people about how matchmaking this season feels like- Free win- free loss: repeat with close evenly matched games being far fewer.
After the game for the sake of curiousity i looked through my solo q games on op.gg mainly looking at the gold difference. And sure enough out of my last handful of ranked games, One ended with a gold difference of 3k (a relatively close and even game), one with a 6k difference, And all of the rest were 10k plus gold differences at the end of the game.
Personally I want to gather more data on this (while writing this post i set my OPGG to filter only rank solo games to see more and the trend is steady at least for my account), I am curious if players are broadly experiencing this across the rest of the playerbase and elo levels.
Assuming this is a consistent trend across all of league, For me personally, this leads to most games being incredibly unsatisfying: It never feels good or fun for your whole team to get steamrolled with minimal realistic chance to pull it back, and sure winning a stomp feels "better" because winning feels better than losing but only marginally when winning in a stomp b/c you weren't challenged and do not feel like you overcame anything.
My question for other players is have you noticed or felt this same trend this season? And either way what is your opinion on this theoretical trend of 1 sided games.
My questions for riot (as if they're gonna read this LOL): If this trend is false and my premise is incorrect please explain why and how.
OR if the theory is correct and the majority of games are heavily one sided, whether the cause is matchmaking, the current meta, or current champion balance (games being hard won/lost in draft), is it acceptable to riot for Ranked Solo games to generally be heavily one sided and if not what can be done to fix it?