If BALANCING was easy , every game in the world would be balanced, and only empty and boring games are truly balanced.
You obviously have never played wc3 or dota1.... sad.
btw, the game is trying to be the complete opposite of balancing.
Thats the main reason its going downhill.
otherwise we would all have the same champion,
no we just could play evry champ, because, if no champ is generally stronger than another, you would actually need to counterpick, instead of just logging in the champ, whose most op atm.
a champion being strong is okay, a champion ALWAYS being strong isn't.
then pls explain, why a yasuo still wasnt adressed, a zed still has to short cooldowns, and brusiers and assasines are stronger than every other role since an entire season. Or better why they still are strong.
They kinda do that because people are pissed off every day, they still havent fixed irelia, still haven't fixed the damage, but in a few year , they probably will.
It will be too late in a few years, because either the game changes to battle royal (->decimated Playerbase) or they will make the games even faster with more dmg, less tank stats, and less strategy (also resulting in a decimated playerbase).
Try to find the right number int he first or second try without going too far, i can tell you , it's nearly impossible.
No it isnt, or better sure it is if you have riots favourism for certain champs.
what should they add ? it's kinda the opposite if the revert changes.
Useful tankstats for example?
however it remain stable on the instability it created (it's like it removed its leg by making huges changes very quickly then has stopped moving and expect too be balanced.)
there is nothing to revert, the game is fast paced to avoid games lasting 3 hours.
The game is not even close to be called "stabel". The entire lethality introduction has to be reverted. Mage items are a joke. Adc items are bad. There is much to revert....
If u dont want games that last around 30-50 mins then you probably shouldnt play mobas, but batlleroyals instead.
have you made those each of feature completely balanced and fair for every player ?
i can tell you , there are around 160 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 000 situations possibles (nbr of runes, champions ,finished items,the number is 1.6515614e+81)
and making sure every of those are equally fair and balanced is straight out impossible.
no it just requires a clear vision, no baisedness and a serious interest in the problems of your Community. But due to nothing of the abvoe stated does fit on riot, we wont have a balanced game.
even if it wasn't done by a human , there are Too much possibilities that you just CAN'T BALANCE PERFECTLY a game.
if it would be done by a Algorithm, running on a Computer with several peta flops it would be thing of 2 minutes to calculate "perfect balance". But ok.