25 Comments

Indominus Blade3 votes

Cry me a river :) stacking amour doesn't give you free win anymore xD

dEAdbUs4 votes

So what to stack then? How tanks should live?

Indominus Blade1 votes

Mix of health, armour and actually damage. Tanks can do proper damage with 1 offensive item.

dEAdbUs1 votes

Check my builds then talk.

Indominus Blade1 votes

4 armour items? rofl, l2p.

dEAdbUs1 votes

[{quoted}](name=Indominus Blade,realm=EUW,application-id=3ErqAdtq,discussion-id=cH4J8roN,comment-id=000000000000,timestamp=2015-10-06T12:07:45.083+0000)

Mix of health, armour and actually damage. Tanks can do proper damage with 1 offensive item.

One offensive item: Gauntlet HP: Sunfire Armor: Tabi + Heart

Indominus Blade1 votes

those are not offensive nor health items.

colesy1 votes

you built 1 health item against true damage? what?

dEAdbUs1 votes

Don't you think that money is limited? Btw I didn't expect that there will be so much true damage, so I had no time to buy hp items.

colesy1 votes

so it was actually your lack of knowledge which resulted in the poor itemisation and being killed too quickly, not the champions themselves

dEAdbUs1 votes

Ye, GP has 100% pick/ban rate on Worlds just because pro's have lack of knowledge.

Lovelle1 votes

{quoted}

So what to stack then? How tanks should live?

You build damage, which is why bruisers have been better than tanks since season 2 ended. League is turning into Smash Bros Melee style gameplay where the team that kills things that fastest wins.

Trylobyte1 votes

True damage usually isn't that significant and is most often countered by building health. Additionally, many cases of true damage aren't so much counterbuilt as counterplayed (don't catch Ahri's return orb, don't let Vayne autoattack you uncontested, don't let Fiora hit weak points, smash GP's barrels). If you have to counterbuild, though, health and armor are the usual counters, especially health. Armor merely helps against the physical damage that comes with the true damage (except in Ahri's case) which is usually greater than the true damage by a wide margin.

dEAdbUs1 votes

After game info said that Yi, Gp and Ahri each one dealt 35% True Damage. HP countered by BotRK (every Yi has it), so it won't help.

Trylobyte1 votes

{quoted}

After game info said that Yi, Gp and Ahri each one dealt 35% True Damage. HP countered by BotRK (every Yi has it), so it won't help.

That doesn't seem possible. Ahri does significantly more magic damage, since her true damage is only on return from her Q and she has 3 other abilities. Master Yi's E is his only source of true damage and it should be doing far less than his autoattacks. And Gangplank's only source of true damage is his passive until he gets his upgraded ultimate (and that's only if he chooses one specific upgrade). I'm thinking you're either misreading the stats or exaggerating.

dEAdbUs1 votes

http://postimg.org/image/420ooh00z/

Ahri - 34% Yi - 25% GP - 25%

Plus GP barrels ignore 45% armor.

Trylobyte1 votes

{quoted}

http://postimg.org/image/420ooh00z/

Ahri - 34% Yi - 25% GP - 25%

Plus GP barrels ignore 45% armor.

Reading those stats, the thing that it tells me isn't that you failed to counter the true damage - Making up so much of the damage to champions means that you otherwise countered them very well. It's that you failed on your rotations, didn't close the game out quickly enough, and wound up losing a bad teamfight which transitioned to a loss. You didn't lose to true damage, you failed to close the game out when you had a huge lead on your ADC.

dEAdbUs1 votes

Yeah ADC turtled a bit, but carried us. We weren't able to push, because we weren't able to fight. I actually was useless mostly. Poked non-stop I was only tanking enemy damage thats all. I was't even able to position myself to cast ult. While before (sated came into game) I was able to dive enemy ADC, now I can't do that, because I will be instakilled.

Finally we catch them one by one and finished game, but that was kinda luck.

The Yetii Rider1 votes

{quoted}

That doesn't seem possible. Ahri does significantly more magic damage, since her true damage is only on return from her Q and she has 3 other abilities. Master Yi's E is his only source of true damage and it should be doing far less than his autoattacks. And Gangplank's only source of true damage is his passive until he gets his upgraded ultimate (and that's only if he chooses one specific upgrade). I'm thinking you're either misreading the stats or exaggerating.

Yi deals more true damage than physical to an enemy who stacks armor if he's building attack speed and not AD (Devourer, BoRK, Dead Man's Plate, Merc Treads, Sterak's Gage, Titanic Hydra).

Critmaster Garen1 votes

malph doesnt really counter yi.

while yis ult is running hes immune to slows. including attack speed slows. so randuins, frozen heart and malphs e lose a lot of their effectiveness.

Crossette1 votes

Gangplank's true damage was always stupid as hell. 150% bonus AD is NOT NECESSARY.

and sated breaks everything.

Sirsir1 votes

No vayne?

Stack hp you'll be fine.

dEAdbUs1 votes

Only Mundo can stack HP and be fine. Other tanks need some other stats.

alfavhunter1 votes

True damage isn't an issue

%max hp true damage is

It has no reliable counter to it

Hp, nope Armor, nope MR, nope

Shields are to small and to few to be a reliable counter

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