Inhibitor turrets need more damage and upward scaling as the game progresses

LegitBacon66··38 votes·1,866 views

Seriously, when it is late game, these turrets do absolutely no damage to anyone, even if they are not tanky. The turret isn't able to slam down on minions hard enough. We need to buff these turrets please. Especially towards tanks, it needs more armor pen. Since cinderhulk is out there is a lot of tanks, base turrets need more.

EPICCHEF: "% health true damage" <- I AGREE

EDIT:

One more thing i forgot to add. As the laser is on you, every second the damage needs to multiply faster and faster.

21 Comments

Creamy Seaman8 votes

They need % health true damage. If Vayne can have it then why can't turrets?

Shield Villain1 votes

Would certainly help, considering how easy it is for Tanks to just dive you, and take 4-5 tower hits without losing more than 1k health.

IcyPepper2 votes

For one, that's unique to Vayne. Saying "if X has this, why can't Y?" isn't necessarily a bad question (leads to a lot of creativity if you ask me!), but it's certainly not a justification.

I know people hate tanks, but they get to soak up more tower damage than squishies at the cost of dealing less damage in a dive. That's the whole point. %hp physical/magic damage would be one thing, and a whole lot more fair for anyone if you ask me (imagine mages being able to have slightly more successful dives than Zed due to Zhonyas!).

UPfreely7 votes

i think it would be nice if all the lazer turrets did magic damage instead of physical

IcyPepper6 votes

EPICCHEF: "% health true damage" <- I AGREE

But then tanks wouldn't be able to tank it all that well ;~;

I wouldn't mind it scaling, but dealing physical damage instead like Botrk. But squishies should always take more damage than tanks from turrets, or be punished heavier from bad dives (since they deal a shit ton more damage than tanks).

On the flipside, this would make anyone untouchable under their turrets, if they have the least bit off cc. Want to dive Annie? Congrats, too bad for building pure defense and health, you're dead anyway.

I do agree they need to deal more damage, but I highly do not recommend turning Vayne into a glorified mobile turret.

Shonjl3 votes

I personally feel the outter turrets are fine, but the base ones need buffs. Outter turrets are meant to be barriers but not impossible to breach. The base ones I feel are jokes, when you reach them early they are a threat since everyone isnt max build yet so they actually hurt, but when at max build its like really? If anything, the base towers should level up like the jungle and dragon and baron do. So at late game they are still relevant but not impossible to breach.

Just seems silly that 2 LAZOR TURRETS do like 150 a second of damage which is pitiful when super minions have like 5k hp or a tank champ with 4-5k hp walks up and laughs. I mean for crying out loud, a single super minion can tank a single lazor and break the tower by itself.....Let that sink in. Its just sad that I can go in as Garen, not even an actual tank and literally tank both lazors and still walk away with at least half hp since omg that 300 and slowly raising a second is so much when I have 5k hp and regen 100 a second.

By level 18, those things should be doing like 500+ each a second. That way your last line of defense isnt a joke and is a serious final hurdle and tanks can still tank it, but not just casually sit there and laugh at it but actually be afraid. There is a difference between a tank being able to sit there for 30 seconds vs like 2-5 seconds. Even at 5 seconds, that would only be 2.5k of damage which is still little when tanks have like 5k hp.

Skuffed1 votes

Calling Garen not an Actual Tank, when his W, his W's passive, and actual passive makes him such a super effective tank..

MLDzXnRRR3 votes

Laset turrets are pathetic

qetzel1 votes

If you do the maths they are stronger. DOT inherently feels less impactful.

Old Man Teeto2 votes

Game has to end. Turrets are in a good state.

LegitBacon661 votes

No the turrets need more damage not HP. Inhib turrets shouldnt be able to get destroyed by one person pushing or 2 minion waves. HP is fine, turrets need more damage

Old Man Teeto2 votes

Allow me to clarify.

Reducing general game time is something good, the inhibitor turrets are already very powerful at preventing 1v1 dives (slow, ramping damage that ignored a lot of armor), if a team is able to kill your turrets while you're defending then you're far enough behind that they should be able to force you to commit or lose structures and you shouldn't be able to turtle for an additional 10~15 minutes. Currently in fairly close games, inhibitor turrets are powerful deterrents. However lopsided games are INTENDED to actually end.

Veltrix2 votes

{quoted}

Allow me to clarify.

Reducing general game time is something good, the inhibitor turrets are already very powerful at preventing 1v1 dives (slow, ramping damage that ignored a lot of armor), if a team is able to kill your turrets while you're defending then you're far enough behind that they should be able to force you to commit or lose structures and you shouldn't be able to turtle for an additional 10~15 minutes. Currently in fairly close games, inhibitor turrets are powerful deterrents. However lopsided games are INTENDED to actually end.

I agree with this guy, I wouldn't want to play an extra 20 minutes because turrets are too powerful to actually push down

Shonjl3 votes

But the thing is, its not that they are being asked to become god level towers or something, but actually be worth a damn after early game. Since early game everyone only has 500-1k health. So 200s hurt a lot there....but thats it, it never changes after that. I can understand the tier 1 and 2 towers being like that, but your base ones? Or more importantly your Nexus ones being WEAKER than all other turrets...When has anyone ever been scared of a turret at endgame? No one. I can play as a squishy adc and I am not scared of the tiny 200 a hit the turret hits me for, I am scared of the 5 people next to it that will make me vanish in a second. That is the problem i feel. Those turrets should always be a threat. I mean a super minion for crying out loud can basically solo a nexus turret, does that sound balanced? If it is swarmed sure it should fall, but not by one tiny single wave being able to do it. I have had games where I literally would just watch the minions finish the enemy, and watch as a single super minion would have both lazors on it and still take at least 1/3 to 1/2 of a turret before dying. That just doesn't feel right. I would think the team's last line of defense would be the hardest to break, but in reality its the easiest.

That is why I mainly just think it would be nice if those towers leveled up with people. Look at dragon for instance, it levels up but even late game it dies in seconds to 1 person. What would be the difference with the towers if say at level 1 the nexus ones start as they are, and by level 18, they have say triple the hp attack? 6k heath isn't the end of the world and won't make a game last 10-20 more minutes, and doing around 500 a second would actually be threatening but not impossible to handle, regardless if you are a tank or not, you shouldn't be able to sit under turret for literally 20 seconds and laugh about it.

WillHealForHonor2 votes

i like the idea but onlyy in the sense that people should learn how to siege insted of just diving like fools.. they already buffed inhib tower alot but i agree it could use a bit more..

Zecora1 votes

You know I really, really, really hate to mention Dota. But the towers there are atleast threatening. Having the turrets shoot bolts and having those shots be fired rapidly make tower diving very inconvenient and probably a bad idea.

While the current laser turrets do as much damage as lvl 1 Sona's, the outer turrets are to easy to dive. They fire slow, and if the enemy has enough armor (Say Malphite or Shen.) they can take atleast 3 shots before walking away. Not to mention the buggy targeting on the turrets that switch between two or three champs without them even leaving the turrets range.

Emperor Antares2 votes

The in-lane turrets are buffed enough stfu Tryndamere

Myozthirirn1 votes

The turrets alredy got 75% armor pen and nice damage scaling with each consecutive attack The sad part is their attack speed is so low they never reach the that point in witch they actualy matter. They should either attack faster or start hitting big numbers earlier.

Emperor Antares1 votes

Yes ofcourse more Tryndamere nerfs/Tower buffs nice! Buff the towers till its impossible to dive please!Tryndamere

Gavran1 votes

Okay, but let's give minions monsters and turrets damage caps so that tanks do the same damage to them that carries do. That's fair, right? Take away tanks ability to tank things without changing DPS's ability to DPS things?

Khell DarkWolf1 votes

Maybe we'll finally give ohmwrecker a purpose now if we got stronger towers

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