Heimerdinger Change Ideas

TheGrot·7/11/2015, 8:09:46 PM·1 votes·280 views

If you ask me there are 3 main things that could be done to make heimer decent again. He could have potential as a poke mid laner with his rockets and a zone control with his turrets but he needs a little bit of buffing I think.

  1. His turrets are too easy to take down. They have low health and a mere range of 525. You place one down and it's really not that hard to destroy it as long as the enemy laner has some kind of a ranged ability. It's also pretty lame when your turrets just sit there and die because they get out ranged by caster minions. I think they could either us a slight ranged buff or a defensive buff like maybe they only take a percent of damage from AOE abilities.

  2. His rockets not only have a high mana cost, but they also have a long cooldown. I think if only one thing were to get buffed, it should be this ability. I think that the cooldown should be changed so that it goes down with level. I think it would be a lot better if this was changed so that the cooldown would be somewhere between 4 and 5.5 seconds WITH max cooldown reduction.

  3. What if his ultimate functioned a little similarly to karma mantra? Say at max level he gets an ultimate "charge" every 30 seconds and that he can hold up to 2 charges at a time. So in a teamfight he would potentially be able to use two upgraded abilities. There would be a slight catch though. There is a cooldown for which you can use a charge on the same ability. And it would be twice as long as it takes to get a charge. So right now the cooldown on his ultimate is 100/80/60. I feel it would be nice if it would work instead that he would gain a charge every 50/40/30 seconds but only be able to use a charge on the same ability every 100/80/60 seconds. And I think it would also be ideal if these cooldowns were NOT affected by CDR.

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