[{quoted}](name=Samura Yukisuna,realm=NA,application-id=3ErqAdtq,discussion-id=cEmfbP90,comment-id=00000000,timestamp=2017-07-03T16:06:27.710+0000)
You REALLY sure you want Diana to become the new Lee sin? Are you sure you want the community to see her that way, and treat you accordingly?
I Agree with Samura, one of the reasons why champs like
and
aren't out right broken is because they have their instant gap closers as thar ultimates. With a number of elements to keep them from being spammable abusables (Akali's R does not 'trip' on hit effects and its got a stock system so she can't instant bounce between enemies indefinitely while Diana's requires her to set up a mark thru Q so she can't explode everyone instantly just like how 'kassadin' kind of does even with his mana penalty for his infinite 'blinks and nuke ports').
Mobility especially combined with high 'damage burst' tends to usually be bad combinations as proven by champions like
hell even
since they always have some combination of movement 'burst' or damage burst combined with a strong ver of the other or a rather easy item to let them get beyond scummy (cough
cough
cough) to make them way too hard to counter play when they can pull off the play make kills for a number of them as early as level 2~3.
Its kind of why i feel like champions who can get early kills so freaking early need to get changed up so they 'barely' get any reward from it (such as extremely lousy early game progression in skill rank ups or what not) or make them not get much out of the first few item buys or just go directly into anal'ing the base damage/scalings that let them get away with it so easily.
Especially
, guy should of got some guts ripped out ages ago to make him early a strong early game but falls off insanely hard in late game or make his early game more passive so he isn't so insanely versatile with a good 'jungle clearing' kit, EZ dive in and EZ dive out kit and a disengage to utterly wrap a kill up or outright deny himself dying from a fk up.
[slayer-jinx-unamused]