The Diana "rework" on pbe is "OK" but it could be better

Moonfall Saber··2 votes·659 views

Base stats: plus 3 ad and plus 1 per level

Base attack speed: increase.

Base move speed: plus 1 per level.

Passive: Pale crusade: casting an ability gives Diana an orb of pale crusade. While Diana has an orb her next auto attack will "moonsilver blade" and give Diana a small shield. Max 3 orbs.

Q: damage down. New: moonlight now apply 5/10/15/20/25% Magic penatration to the target

W: Passive: moonsilver blade (current passive) and recovers mana (good idea riot) Second passive : gives 10/20/30/40/50% attack speed and deals magic damage on auto attacks.

Active: moonfall

E: lunar rush. (We all want it just do it)

R: go crazy with your ideas riot... Diana is already fixed by this point

4 Comments

Evil Yasuo1 votes

I kinda wish they'd add lunar rush to her Q. Like if the Q hits, you can press Q to gap close to them. It'd get rid of the second lunar rush but then that's why you make something better of her E.

Samura Yukisuna2 votes

[{quoted}](name=Off The Heezy,realm=NA,application-id=3ErqAdtq,discussion-id=cEmfbP90,comment-id=0000,timestamp=2017-07-03T15:55:19.215+0000)

I kinda wish they'd add lunar rush to her Q. Like if the Q hits, you can press Q to gap close to them. It'd get rid of the second lunar rush but then that's why you make something better of her E.

You REALLY sure you want Diana to become the new Lee sin? Are you sure you want the community to see her that way, and treat you accordingly?

Avienal1 votes

[{quoted}](name=Samura Yukisuna,realm=NA,application-id=3ErqAdtq,discussion-id=cEmfbP90,comment-id=00000000,timestamp=2017-07-03T16:06:27.710+0000)

You REALLY sure you want Diana to become the new Lee sin? Are you sure you want the community to see her that way, and treat you accordingly?

I Agree with Samura, one of the reasons why champs like Akali and Diana aren't out right broken is because they have their instant gap closers as thar ultimates. With a number of elements to keep them from being spammable abusables (Akali's R does not 'trip' on hit effects and its got a stock system so she can't instant bounce between enemies indefinitely while Diana's requires her to set up a mark thru Q so she can't explode everyone instantly just like how 'kassadin' kind of does even with his mana penalty for his infinite 'blinks and nuke ports').

Mobility especially combined with high 'damage burst' tends to usually be bad combinations as proven by champions like Hecarim LeeSin Evelynn hell even Draven since they always have some combination of movement 'burst' or damage burst combined with a strong ver of the other or a rather easy item to let them get beyond scummy (cough Evelynn cough item 3117 cough) to make them way too hard to counter play when they can pull off the play make kills for a number of them as early as level 2~3.

Its kind of why i feel like champions who can get early kills so freaking early need to get changed up so they 'barely' get any reward from it (such as extremely lousy early game progression in skill rank ups or what not) or make them not get much out of the first few item buys or just go directly into anal'ing the base damage/scalings that let them get away with it so easily.

Especially LeeSin, guy should of got some guts ripped out ages ago to make him early a strong early game but falls off insanely hard in late game or make his early game more passive so he isn't so insanely versatile with a good 'jungle clearing' kit, EZ dive in and EZ dive out kit and a disengage to utterly wrap a kill up or outright deny himself dying from a fk up.

[slayer-jinx-unamused]

Evil Yasuo1 votes

Oh yeah, good point.

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