@Riot what's the general rule of thumb for Juggernauts and CC?
i.e
now having crowd control on all of his basic abilities, Urgot is keeping his suppress and fear + Q slows I believe, R slows on the initial hit
I'm curious how you balance this out, these two seem to boast a high amount of crowd control compared to other juggernauts who are usually a low-utility role, and Cho'Gath isn't really on the low end of their damage spectrum like Volibear is.
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. Cho is just strong early game at the moment. and they clearly don't that's why we have 
here with a much more narrow skillshot. the area thats covered by those spikes is freaking huge and easy to hit.