Riot please change Azir's turret.
I don't get why does it slowly lose HP.
It shouldn't, like at all. It should die when the time is done but without bleeding out.
Only time it should bleed it's if Azir is far away from it.
Thoughts?
I don't get why does it slowly lose HP.
It shouldn't, like at all. It should die when the time is done but without bleeding out.
Only time it should bleed it's if Azir is far away from it.
Thoughts?
I think it's so Azir can't lose his turret/kill an enemy turret then sit there with a free turret to discourage anyone from going by him.
Basically, the bleed out seems to be there so Azir can defend a place better, but to let the enemies have a chance to dive and try and focus the turret without the enemies needing to have several waves of minions already go by it.
If that were the case then azir could camp the enemy tower for as long as the tower lasts. Without that, if their mid laner is being dominated, then theres 0 chance of coming back if he keeps putting that turret back up
It does feel like it needs to be stronger. Maybe scale with attack speed?