IMO 9.2 made the game pacing so much better & was a good patch overall.

Disembark·1/30/2019, 5:46:39 PM·104 votes·20,070 views

The defensive rune buffs and offensive rune nerfs are noticable. Ignite nerfs are noticable. I see snowball visibly decreased in my games. I actually feel like I need to put some macro thought into everything again.

You don't insta-lose the game on first baron because of baron nerfs. Irelia has been shifted out of the meta finally (thank god - sucks for irelia players tho).

Obviously I still have some gripes: like I think jungle changes went the wrong way, I think tower plating gives too much gold, they should revert the minion speed changes, rip Rakan, maybe tweak conquerer.

But honestly those are small problems compared to the fact that I'm actually having fun in my matches again (even though I've had more flamers/ragequits now than in preseason). I can't even put my finger on what exactly changed specifically.

Not to mention that I love the new ARURF (personally). Like, the lower death timers were what we needed. I've never had so much fun being 0/10 in a game.

My experience as a viewer: I just watched LCK in patch 9.2 this mornging. Amazing. Probably the best competitive meta I've seen in a while. We see some assassins but they're not overbearing. Constant action, but one team doesn't necessarily roll the other team even when ahead 10k+ gold. Tons of creative picks that can work. Games are much more drawn out too, but not boring like ardent meta.

Idk, I think they did a great job. Just sucks a ton that they didn't do this during preseason and let the game rot for 3 months.

119 Comments

Ηuawei1/30/2019, 6:27:07 PM41 votes

Malphites i see nowadays build tank again.

That says something

Marshbouy1/30/2019, 6:32:24 PM24 votes

the ignite nerfs are super noticeable.

FOR JUSTICE1/30/2019, 5:58:09 PM17 votes

i cant stand arurf, but i agree with everything else. legit never knew how much of a crutch i had in lane with ignite until now tbh.

Blackfin971/30/2019, 6:50:52 PM11 votes

Riot seems to have started to take notice after the revenue loss. I've been playing a lot of Dota 2 of late but if League reforms itself I see myself playing this seriously.

Overall, I like the initiative the balance team is taking these days.

Z3Sleeper1/30/2019, 7:55:53 PM8 votes

Essence Reaver still needs to be removed. Makes Riven snowball way too damn hard.

Rαy1/30/2019, 7:15:55 PM6 votes

Yes, it is a step in the right direction.

HOWEVER, damage is insanely high still and I hope Riot will keep their promise of toning it down.

Abibyama II1/30/2019, 7:50:17 PM5 votes

Then 9.3 drops

BigFBear1/31/2019, 3:34:21 AM5 votes

Just buff Tank-/Juggernaut-Junglers or their (jungle) Items (like Cinderhulk). They suffered the most from new jungle because of slow clearing speed although the nerf targetet on Xin, Camille, Panth etc. Ironically they handle that nerfs better than the Tanks/Juggs.

https://lolalytics.com/ranked/worldwide/9.2/platinum/plus/champions/

Filter "Jungle only" and sort after "Elo" (the Tab on the right side). That's the avarage Elo of the best players of each champion. Check how many Tank- and Juggernaut-Junglers are in avarage Dia 1 and Dia 2 (it's 0). Than scroll doooooown to the bottom. Almost all Tanks and Juggs pros are in the lowest tier (D4).

agac42341/31/2019, 10:15:13 AM2 votes

to be honest it was one of the worst patches for jungle. i can literalyl steal one of the enemy junglers buffs and thats it . they are out of the game there is nothing they can do becuase they cant fight me and if i invade they cant fight me. and its easy fotr me to steal the enemy blue becuase i play kayn so i can just ward their blue and smite it while am in the wall. (i but a ward in the blue bush which makes it much easier) and then boom i can either fight them or jst leave