im fine with removing wota from game...
I just want to start by saying I'm okay with removing spellvamp, in part because I think it doesn't stand apart from lifesteal enough.
**Just don't make up reasons. **
I'd rather you guys say something like: "while we're removing spellvamp, we feel the changes that will take its place will provide more versatility"... or some bullshit like that.
{quoted} Source Spell Vamp - >We're killing Spell Vamp from the item system. We've been unable to get this statistic to be purchased on anyone >but Vladimir and his tuning has always been lockstep with it.
really vlad stomped you guys? Cmon give yourselves a little more credit. Vlad isn't even that ominous sitting at 46.5% win rate. I've seen you guys deal with a lot worst. if you look at vlad's patch notes he wasn't touched much for some time. I've seen you guys do incredible things to champions over the years, and come up with cool solutions. why is vlad somehow beyond you guys.
let me think for 2 seconds: oh how about something similar to yasuo's passive. Way of the Wanderer
critical strikes deal 90% damage, reduced to 75% damage on Steel Tempest.png Steel Tempest.
Spellvamp could be reduce to 80% effectiness on vlad. if just for the time being until you come up with a cool idea for vlad.
The community have dealt with a lot of crazy champions in the past, as you experimented with new things (like true damage/crit fiora) we're used to it by now. If it means it helps better the game in the long run i'd be okay with having vlad on par with fiora or poppy for 2 months.
{quoted} Source None of the Spell Vamp changes made throughout the years have been able to break this stranglehold.
were there that many? in recent years apart from wota ignore mr and having 15% i wouldn't say that's sure the old aura on wota was broken. Removing it was totally warranted ally enhancing auras are notorious for being extremely cost effective.
Plus how bad can it be when there's
in the game.
here's another idea off the top of my head: Add this to his passive: make vlad more suceptible to grievous wounds by 10%.
We've dealt with a lot worst. like the recent op
, devourer
etc etc
this would of been a great start for spellvamp. http://boards.na.leagueoflegends.com/en/c/gameplay-balance/TaXPYTao-spellvamp-100-scale-on-aoe-but-with-100-cap-as-thoughwas-singletargetoverlap-w-current-equation
. In fact I think you could argue its even harder to balance this as you can can sustain from autos as well.
on vladimir.
.