Riot you can't just ignore what people are saying on here and youtube comments.
That things that people are saying about games being too fast and damage being too high.
I myself already know that when it comes to mid lane. If the enemy is an assassins. Then the moment they get
, they're going to be a pain in the ass. If they're a mage assassin. Same thing for when they build
. If they're a mage, then the same thing for when they build
.
Top lane is the same for when the champions get
or
.
Bot lane it's now whichever adc gets
first.
Of course champions deserve to be rewarded, but being rewarded with the ability to pretty much end a game because you're 2 kills ahead is dumb quite frankly.
And then there's the problem with towers. The fastest tower I've seen fall was at 6 minutes. And most I see fall at 10 minutes. You made Rift Harold and gave it the ability to garantee a free tower when people are focussed on other lanes.
The only solution to this problem that I can see is to offer a short, intermediate, and long versions of summoners rift. The different settings determine how strong the towers are. I would support such a feature.