I feel it almost safe to assume that Malzahar is going to lose his suppression with the rework.
Calling it right now.
Calling it right now.
And maybe he'll be actually interesting to play now.
And maybe he'll be actually interesting to play now.
I enjoy playing him.
Well yeah. It stops #lcsbigplay champs from pulling off #lcsbigplays. So of course it has to go. Riot can't have non-#lcsbigplay champs beating #lcsbigplay champs.
The more I say it, the more I realize how stupid hashtag(#) is.
So then why isn't he used in the LCS?
Uh did you even read the Red response to this? They said that the suppression is nearly a core concept to the champion and they have every intention of leaving it in.
Uh did you even read the Red response to this? They said that the suppression is nearly a core concept to the champion and they have every intention of leaving it in.
Odd, considering how it's the, arguably, most broken part of his kit.
I'll hold my assumptions back until I see more about what they plan on doing, but I'm not going to put it past Riot to make it more difficult to suppress someone at the very least.
"Here's some stuff we're happy with about Malzahar and are unlikely to change: Functions well as a reliable anti-mobility/anti-assassin via Nether Grasp (R). Has really fun/unique farming patterns via Malefic Visions (E).
Here's some stuff we're less happy with and are actively trying to resolve: A simple W>E>R is often enough to eliminate or remove enemies, leaving them little opportunity to act outside of not getting into his range. Malzahar is inherently low agency, and is historically balanced in a way that means he forces similarly low agency situations upon opponents. Voidlings are a cool and unique element of the kit that often don't play a large role in his success throughout the game (AD Malz aside).
Here's what I hope (these designs are still in progress) will be true of Malzahar following his changes: Malzahar's kit will feel familiar to Malzahar players; he has a lot of cool spells/visuals, and we don't want to change that. Malzahar will feel less like a burst caster to everyone. Malzahar will continue to be low range and low mobility, but he will feel less vulnerable. AP Malzahar players will care about using their Voidlings correctly. AD Malzahar will still be a decent option. Malzahar's kit will have clearer signals for how he could have played better and/or how opponents could have played better against it. Playing Malzahar still won't be a mechanically intense/exhausting experience. "
Taken from http://www.surrenderat20.net/2016/02/red-post-collection-happy-valentines.html
So while removing the suppression would be supported by "clearer signs for how he could have played better and/or how opponents could have played better against" it is in direct contradiction with "Reliable anti-mobility/anti-assassin via Nether Grasp (R)."
I think its more likely we will have a kit that still has the suppression, but has some stipulations about when it can be used. Think similar mechanic to Yasuo ulti; by using another part of his kit (the knockup on Q) he unlocks the ability to use his ultimate. I'm not saying that the mechanic will be that similar to this, but if I was a betting man, I'd bet on something like this over them removing the suppression entirely.
Then he'd see pro play
It's pretty safe to assume he's going to loose it.
Malzahar's suppression leads to an awkward interaction where his opponent is a derp and doesn't buy QSS and gets facerolled, or they buy QSS and Malzahar becomes a spectator. Supports can even buy Mikael's if their teammates are derps.
Why? Skarner kept his thru what 3 or 4 reworks now?
I think it be changed and probably have some more gameplay to it, but I think he'd probably still have it.
Logic would tell you otherwise, but we know how these boards are.
Quote RiotRepiertoir http://www.surrenderat20.net/2016/02/red-post-collection-happy-valentines.html
Here's some stuff we're happy with about Malzahar and are unlikely to change: -Functions well as a reliable anti-mobility/anti-assassin via Nether Grasp (R). -Has really fun/unique farming patterns via Malefic Visions (E).
Here's some stuff we're less happy with and are actively trying to resolve: -A simple W>E>R is often enough to eliminate or remove enemies, leaving them little opportunity to act outside of not getting into his range. -Malzahar is inherently low agency, and is historically balanced in a way that means he forces similarly low agency situations upon opponents. -Voidlings are a cool and unique element of the kit that often don't play a large role in his success throughout the game (AD Malz aside).
Here's what I hope (these designs are still in progress) will be true of Malzahar following his changes: -Malzahar's kit will feel familiar to Malzahar players; he has a lot of cool spells/visuals, and we don't want to change that. -Malzahar will feel less like a burst caster to everyone. -Malzahar will continue to be low range and low mobility, but he will feel less vulnerable. -AP Malzahar players will care about using their Voidlings correctly. -AD Malzahar will still be a decent option. -Malzahar's kit will have clearer signals for how he could have played better and/or how opponents could have played better against it. -Playing Malzahar still won't be a mechanically intense/exhausting experience.
Don't count it out just yet.