As a 300+ Game Bard Main, I have a proposal.

Tentakill Myself··177 votes·5,735 views

Make his Shrine scale with chimes. At "late game" (30 minutes~ in) A good Bard player will have around 70 chimes. Make every 10 chimes collected heal for 30 more HP when the shrine is at max charge.

I propose this because 1) His chimes seem to not interact with his kit much

and 2) because his heals fall off incredibly hard late game to the point of uselessness.

62 Comments

HolyCrapItsMe12 votes

Ive never played bard in my life, but how about making it so chimes reduce the set up time for his shrines, what is it, like 10 seconds? so each chime reduces the set up time by 0.1 seconds, 100 chimes = no set up time = much better heal.

Snow Day Bard11 votes

Hey guys, I have the 5th most ranked Bard games in the world and the second most on NA.

I think this is a really interesting concept but I don't like the idea of Bard's abilities scaling off of his chimes. If you fall behind early on Bard getting chimes can become EXTREMELY difficult. Even if you're ahead all it takes is for the other team to destroy the tier one mid tower and ward the map to make getting chimes dangerous. If Bard scaled off of chimes he would either be extremely strong or completely useless by the end of the game.

Caytheles4 votes

I think he means as an added bonus, So he would keep his stats now but would be able to make his heals stronger by collecting, chimes.

Aych Pii1 votes

That would make it a straight buff, and a rather large one at that, which bard doesn't really need right now.

Mulder8 votes

I too am a Bard main and honestly his heals are amazing all game, just depends on how you build him. try adding an Ardent Censer and Twin Shadows to your build and then tank,

With that I've had a 70% win ratio in ranked. Best of luck, Summoner!

Bard

Starfish H15 votes

Summoner? Is that a new champion? Never heard of one before Kappa

A Miss Fortune32 votes

The ability for Bard to escape any situation with Twin Shadows.

"hey everyone lets follow Bard into the portal! Oh he stunned us, its okay we got him now! Oh he slowed us, lets flas- nevermind it's raining zhonya's"

Saixos35 votes

Unless Bard is under 20% hp and I can burst him with one spell I'd rather chase Singed than Bard. Chasing Bard is so freaking pointless, complete waste of time and he even spends time to take a roundabout route to collect some chimes while escaping and trolling us.

N0rth Wind16 votes

And taking chimes turns him into an air-powered missile.

Remember his teaser where he was dashing across that fight and lolololing his way to the top of that hill? That's exactly what happens. :<

BoxOfDOG2 votes

{quoted}

Unless Bard is under 20% hp and I can burst him with one spell I'd rather chase Singed than Bard. Chasing Bard is so freaking pointless, complete waste of time and he even spends time to take a roundabout route to collect some chimes while escaping and trolling us.

Yesterday I was playing Shen and only had two tank items..

Their full AD Nocturne chased me LITERALLY from their nexus tower to the double bottom lane brush. No point chasing Shen. #ShenisloveShenislife

ayNigerianPrince1 votes

I'm afraid I don't understand. Shen has a great dash, but high energy cost and pretty terrible movement speed. He's not a great example of escapist, though he can get out of a lot of situations with tankiness.

But then again I have a terrible winrate with him, so maybe I should have nocturne chase me across map more often.

BoxOfDOG2 votes

{quoted}

I'm afraid I don't understand. Shen has a great dash, but high energy cost and pretty terrible movement speed. He's not a great example of escapist, though he can get out of a lot of situations with tankiness.

But then again I have a terrible winrate with him, so maybe I should have nocturne chase me across map more often.

Your energy regen is pretty nice, and your shield costs 50.

So basically every time your W comes off cooldown (which is every 5 second at max rank), you simply press it.. Over and over, rinse and repeat as you walk away scot-free.

ayNigerianPrince1 votes

And nocturne gets a lot of moves speed from his q

Kitten of Evil1 votes

I love running away from enemies as Bard. It's so fun! Q, E, fire Frost Queen's Claim behind you to slow, Q again, use Twin Shadows, E again, Q some more...

If he had any damage capacity, he'd be the best kiting mage in the game.

Messenger Raven1 votes

Ardent Censer seem like a bit of a risk (another bard main, hello my brethren, ive been looking for you)

Yormaughm1 votes

I really like it, Bard's heals already give a movespeed boost, Ardent Censer just makes that better. Besides Ardent Censer is basically tailor made as a support item. The change to Ardent Censer where it gives 30 AP on autoattacks instead of just increased AD made it slightly worse, but all the stats it gives are things that Bard benefits from.

40 AP = Helpful 10% CDR = Yes Please 8% Movement speed = Don't overlook this. I can and do get Bard over 500 MS without chimes. He really is impossible to catch. +100% Mana Regen = always helpful, especially if you build this item early.

Kitten of Evil5 votes

Bard mains unite!

I feel like his W is designed to shift purposes as the game goes on. Early-game, they heal for a decent amount (I usually leave 1 shrine mid, 2 jungle, and a jungler with 140 more HP is a happy jungler). As you get to later-game, though, you use them mostly as a speed boost that gives a tiny bit of health. Great to assist escaping teammates and sometimes to help that allied Shen catch up to enemies for a taunt. Even late-game, there are some cases where the heal may be useful (you can leave shrines in your allied jungle or they can grow while your team is fighting Baron or Dragon.

Yormaughm2 votes

This is exactly how his heals work. Think of them like mini-summoner heals that you don't have to worry about wasting. It's the speed boost that makes them good.

CoolKnightST3 votes

His heals just need to have a reduced buildup time when ranking it or when getting to a certain level.

MasterVidallis2 votes

That's a more logical buff to him if he needs one, that the chimes max out faster based on his level, so they stay as they are in laning phase but as he gets up to lv14+ they grow real quick.

Lugg2 votes

Yes!

Maximum Morde2 votes

Upvoted for name rather than post content.

alfavhunter2 votes

Here's another idea

Let every 10 chimes increase the heal by 20, and the MS buff by .1 seconds

This adds more utility to the heal so tank bard will get more utility from shrines while ap bards get more heal and utility because the healing will be relevant for ap bards

Monsta Moo1 votes

I do think that his heals could use some more late game, but more around 20 health per 10 chimes. He has to be weak, I'm not going to go over how he is really a "squishy tank" kind of champ and how it is one of his weaknesses. Every champ needs an ability to be hit harder with nerfs than others and I think that it was the heal for him.

Bard/Leona main over here as well, cheers!

The Öutcast1 votes

As a bard main, if you aren't building ap on him, your heals shouldn't do much anyway. I do build ap on him (and I'm quite effective with the build), and my heals do fine all game

ComannderShepard2 votes

[{quoted}](name=The Öutcast,realm=NA,application-id=3ErqAdtq,discussion-id=c6MvLEY5,comment-id=0009,timestamp=2015-09-17T16:40:33.531+0000)

As a bard main, if you aren't building ap on him, your heals shouldn't do much anyway. I do build ap on him (and I'm quite effective with the build), and my heals do fine all game

It's just taking time to prep heal relics before a fight can take up to 30 seconds + because of how long they take to charge. I think they should decrease in charge time with rank maybe to 5 seconds

Tengrichan1 votes

Bad idea.He already relies on chimes to get dmg,utility along with XP.Putting even more emphasis on them wouldn't be too smart.

Meep Man1 votes

{quoted}

Bad idea.He already relies on chimes to get dmg,utility along with XP.Putting even more emphasis on them wouldn't be too smart.

Why?

Tengrichan2 votes

Because it would be too hard to deal with him if he can collect enough chimes.So if his team is ahead it pretty much snowballs him even more.With bigger heals he can win even more.

SVang1 votes

I hate playing against bard, but I would have to agree on this lmao

warpenguin5551 votes

WOW. that is a very interesting idea. i want this

AntiFlash1 votes

Try building Frost Qeen, ROA, Iceborn, Banner, and tell me again how bard has no capacity for damage. Also 70 chimes is pretty lame for 30 minutes. Then again I take tp instead of flash so it allows me to set up massive meep routes.

IIDAXII1 votes

Also a bard support main, and I like this idea because the chimes do need more scaling but I understand why it could be a sensitive mechanic because of snowballing. However, I feel like winning or losing I still collect a lot of the chimes anyways so it might not be a big deal. I have always thought that maybe the chimes should give you a little gold since while roaming you miss out on gold unless you have a successful gank mid or rarely top.

Also I have been using this build for bard with good success. item 3092 typically but item 3069 if I feel our team team comp needs a better way to get in. Then item 2045 item 3050 item 3060 last item could really be anything, depends on what is needed item 3151 item 3089 item 3512. Build gives you ap and hp, armor, and mr so you can survive while having stronger q's and w and being a pretty cheap build for a support. Obviously the build would change if i need more armor or MR and what not or if I went frost queen I go item 3800 if needed. I feel like since bard only has 1 damaging ability and 2 ap scaling and wouldn't provide much as a tank that he is best with items that have actives/passives that provide more utility for the team.

Hay5eed1 votes

I had this idea awhile back on another thread. I really like the idea that gathering chimes could do more then just benefit himself. It would also be cool if, when his shrines are at full power, they replenish a bit of mana (like the health pots on ARAM, but not as powerful). I so often plant 3 shrines in bot so I can roam, but when my ADC is low on health, they are low on mana too, so they pick up the shrine to prevent surprise dives and then back for mana and buying....overall the shrine doesn't provide any real benefit/ have a decent effect in the game

chipi991 votes

Make his ult freeze cooldowns.

WiegrafOfValor1 votes

Bard should have more base MS and longer and better MS bonus from chimes, so he can roam even more.

PapaGreg211 votes

To have any ability needs 10 seconds to trigger once late game comes about is ridiculous. I propose to have the shrines be able to bloom quicker with chimes.

Gnart Even Close1 votes

Maybe the more chimes you have, the less time it takes for the shrine to have the max heal, or it heals for a higher percent of the max heal?

Bídoof1 votes

R u krepo

insaiyanbacca1 votes

yup i cant agree more

JnFnRu1 votes

I would rather the at 20 chimes it cuts 1 second of the ammo time of the heal to full charge.Bard

Blkninjar871 votes

My only qualm with barf (the only champ I have mastered) is how long it takes a chime to reach full heal.... Tbh they heal for a decent amount even when uncharged and they do have an interaction cause every chine u go out your way to collect essentially made your heals much more mana efficient... Just like every Q soraka lands makes her heals more effecient... And every bounce makes namis more efficient. As someone suggested before me the only buff I could see useful to barf is after x chimes are collected shrines take x time less to set up. However bard really don't need any buffs.

I hate when adcs run over my shrines as soon as I place them tho... With full health too...

The Lexer1 votes

I agree. Thats the one main problem I have with Bard. I feel the 30 hp he gives at level one pretty weak, but it is a decent heal for the laning phase. Afterwards, the heal is more of a small movement speed buff

ZephyrDrake1 votes

30 more HP at max charge... that sounds nice i guess until you realize that late game Bard never gets the chance of use said max charged shrines

SpongebobIsLife1 votes

if you're being sieged or sieging it definitely does.

kile1471 votes

I think the issue with his shrines is the charge time though. If they gave that a way to scale a little better his heal would be fine.

Profirix1 votes

I do think the shrines need better scaling. A good Bard will not have enough AP in their kit to make the AP ratios effective. Most of Bard's items are utility items that sacrifice raw stats for additional effects. The idea to allow charms to improve the effectiveness of Bard's skills sounds like a great idea.

Sarutobi1 votes

I have to say I don't really play bard. He was enjoyable but I do like the suggestions people have been saying in this tread and would be awesome to play as him if these changes were made.

True Dreaming1 votes

Good w edits would be either of the following:

  1. grow faster with ranks (12/10/8/6/4)
  2. if it's gonna take 10 seconds, make it remove all debuffs at full growth or something
  3. 20%AP scale at instacast (as it is now) but grow to 100%AP at full growth instead of 45%(more reason for AP Bard too)
Zorae421 votes

That'd be an insane amount of healing, no way. An extra 210HP is just ridiculous (he'd heal more than Soraka at that point).

His shrines are fine. His unbloomed ones heal slightly less than a Nami heal and are about the same strength as a Sona heal (more if the target is >50%HP, less otherwise).

His fully bloomed shrines currently heal slightly less than a Soraka W, and she does 10% max hp true dmg to herself for hers. Making them bloom super quick would be way too OP.

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