Riots balance for Galio: concerns me more every day.

Galiö··1 votes·960 views

Hey again guys,

As you may see me around I am a Galio Enthusiast who spent most of his adult life sitting around playing pre-rework Galio all day.

Ever since the rework I did not really have a character to connect to or enjoy but I kept playing the rework out of nostalgia of the old one, but pretty much in name only.

He had been a mess to balance and seems to have been locked in a direction of burst mage more and more as time goes on.

Some of his biggest issues was his ability to clear and his ability to catch.

**In the latest PBE patch Galios passive damage has an absurd amount of passive damage, good Q damage, low Q costs and slightly nerfed CD on his Q. On top of that they were changing the functionality of his W by removing the ability to flash and/or being interuptable.

Issues: he will be less interactive and have crazy clear while making his W feel awful on top of having an ult that's near useless for SoloQ.


I had listed changes previously that have given windows of play around Galio/ his passive/ and his Builds.

My idea was to put his Magic Shield onto his passive (weaker shield) but increase the health % scaling by level and MR. I also would have liked that his passive base damage to be reflected by his current Mshield at the time of using his passive.

On top of that I would have removed his DR mechanic from his W and add a modified version of his old Om Damage heal to his W.

Issue: not too much, some champs might find his heal more annoying but can be countered by ignite/grevious wounds while as Galio would have to focus on an item like Spirit Visage to maximize tankiness instead of it being innate.


Tldr: the changed on PBE make no sense, and are unhealthy for Galio and the Game.

I am not looking to make Galio busted like other mains are. I'm just looking for him to play like the older Galio and fill the role he was intended to be (a tank).

1 Comments

Galiö1 votes

My changelist:

Colossal Smash (P) [Added]Magic Shield Shield Strength: 4 - 12% based on level (+ 2% per 85 MR) of his Maximum Health as a Magic Shield; Shield Refreshes every 10 second after taking no damage. [Removed] No longer reduces cooldown when Galio hits a champion with an ability. Next basic attack damage increased from 12-80 to 15% of his current shield (minimum 25) Cooldown lowered from 8s to 5s AP ratio increased form 50% to 55% MR ratio increased from 40% to 60%

Wind of War (Q) Cooldown increased from 10/9.5/9/8.5/8 to 14/13/12/11/10 Cost lowered from 80/90/100/110/120 to 80/85/90/95/100 Damage increased from 70/105/140/175/210 to 80/120/160/200/240 Total Tornado Magic Damage: 7.5% (+ 3% per 100 AP) of target's maximum health

Shield of Durand (W) Self slow lowered from 30% to 15% [Removed] Can no longer use Flash while taunting [Removed] Magic shield [Removed] Damage reduction [Added] On Damage Heal Initial Healing: 20 / 35 / 50 / 65 / 80 (+ 30% AP, + 15% MR) (each subsequent healing tick is 15% weaker than the last one) (75% Effectivness against Physical Damage)

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