This is mostly my opinion but i value the item only for it's active/passive,base stat and how much time you can use in a champ build.
This mean that if i put an item as S tier, this doesn't mean that this item is always valuable for all classes.
In my opinion trinket and support item are S+ tier by it's own since they provide vision and in the case of support start item; extra gold and a special effect (sustain,extra dmg,mana regen).
All the item that give ms are valuated only if they have a special meaning (chaising/running/roaming).
S tier :
Basically gaining dmg on top of an anti ward tool make this item a very powerful 1 item powerspike.
This boots maybe doesn't provide strange effect but it's mobility by it's own allow fast roaming or fast escape which lead to one of the best support item as roamer (bard,alistar,blitz,thresh,leona....).
This item is basically one of the best item on the game as enchanter, it reward aggressive play but with a good reward, it's a good first item (especially with spellthief line) and it also scale pretty well on later phase.
Just like the athene, this item is pretty good as first item or as later on and fit pretty well into most composition, It reward good timing with a powerful healing and AoE dmg and it's pretty good on a 2v2 or 3v2 bot lane scenario where you need an extra healing.
This item is basically the only one that it's really good on tank and unless you are playing taric, i suggest to always grab this item as a tanky support. It add an extra good dmg with an AoE slow effect once you ult and since most support ultimate are on low cd, this mean that u have 100% uptime of this item most of the time.
A slow with an extra dmg help a lot at hitting your and your ally spell and has some pretty good sinergy (
and font of life even tho not everyone use font of life).
A tier:
I don't put this item on S tier since it's not that good like it used to be. It should never by a rush option since it's counterpart (
) are way better as early effect and it's only good on ATK speed user (
basically can't use that well this item), it's still good on later phase but it need to be done as 3rd (4rd if you include shoes) item and not as item rush like it used to be.
This item is cool but i don't put it on S tier because the %dmg reduction is too low in my opinion and it's base stat are actually trash compared to other tanky stuff. Probably only for the base stat i should put it on B tier but it actually fit in most tanky build and provide some extra defense so i guess it should stay on A tier.
This item is too much situational, if the enemy got an AoE dmg composition then it's basically the best item in the game but if the enemy is rushing assassin or burst mage then is kinda underwhelming. Sadly there isn't anymore a good single target item
and the other defensive option is Okaish
so we are stuck with mostly nothing.
Pretty good base stat (like all the enchanter line) and actually a good active, this item is pretty good as a later buy but it can't actually help a lot with chasing or escaping.
Not sure to put this item on B tier since It actually give some good stat for support (Cdr+movespeed+Cd reduction on summoner) but otherwise
is way more better as a roaming tool.
I wouldn't put this item on A tier because it's not really a supportive item, but the fact that now it has a lower price, it can be fitted on support build and since it provide a nice slow and atk speed reduction, it is pretty nice on catcher like leona or thresh.
The low price and the anti healing effect is quite nice especially against enchanter user such as soraka or yuumi. Since their price is kinda low i put em on A tier while
i feel should be on B tier since it take too much time to complete.
B tier
I don't like mejai as a supportive item but the fact that it A) scale with assist and B) provide extra ms as long as ap make this item good on enchanter user.
Really good base stat (probably should be an A tier for that) but underwhelming active, it has way more CD than
, can't function against some effect (suppression) and require too much timing (This mean that if u don't have fast reflection, this mean it's a wasted slot.). Compared to redemption where u can throw it at the start of the fight and can still heal someone or hurt someone, this item require a very good precision. Also the passive that doens't work with
lower a lot the base value of this item.
This item isn't really good outside of Glacial augment build. The fact that it help u with chasing is good but the long active CD make it too much situational. Also it hardly fit into mage support build since most of them prefer damage instead of chasing power.
Just like mikael's, this item has really good base stat but a really underwhelming effect. Dive nowadays take really low risk and the time that you got this item, u are already behind or ahead compared to you opponent and since as i mention before
give a lot more aggressive tool, u can almost oneshot the enemy under their turret the moment that u got this item so it feel a bit underwhelming.
I won't say that this item is a supportive item but since the base stat is okaish i put it on B tier. This item swap between absoluty troll or Too much op need nerf area (Banner of command :D), the extra tower pushing is good and you can roam while using this item but since you are a support you either have low hp (which mean less dmg) and you have to stay mostly with your team so i don't think that's always a good option.
Chasing people with this item is really fun but it require a good communication with your team since the moment that you active this item, u need to have the completely attention from you squad and if they're not near you then you either die or end up wasting an ability.
Shreadding armor is a good thing against tanky user, but since it's hard to find tank matchup nowadays, i put this item on B tier.
Also only a few support can use this item so it's too much situational.
The low price and the good mix of AP cdr and nice active should put this item on a higher tier but the fact that the Ap is kinda weak and since CDR is already overused, it lower a bit the value of this item. just like twin shadow, it's good on Glacial augment build.
This item is probably a C tier but since it's base stat aren't that trash, i belive that i can put here.
It's really situational (require a lot ap) but since most tank dmg are actually magic dmg, it give self-sinergy while giving your ally an extra for of dmg.
C tier
This item is really underwhelming. It provide a bad base stat (only the CDR is valuable but you are already at max CDR after your main item) and also as a really bad effect ( i belive that either the aura need a buff with a nerf on the armor value or a total rework).
This item is really bad outside of ezreal or malphite. I'm not sure if it's the effect or the passive or simply that is on need of some sort of buff but i belive that there is better item outside of this.
The high price of this item and the fact that it's basically a different
make it only an alternative of that.
Since it provide AD, it feel like a wasted space on some support.
Not a support tier


This item offer nothing that can support other player outside of giving more dmg for the user or extra ms.
This item is only good on tank build since it actually need that you build Hp and since most of the support item have trash base stat, this item became a lot more weaker as it should be.
Also it offer nothing to other player.