This game is getting so stale
I feel like they sacrificed to much of the game's player creativity for "balance". They stopped making champions with multiple scaling skills all together. They might give a champion a single skill which scales with the non-primary stat
, but it's nothing like years ago when a champion could be released and if the community would make them AD or AP was still unsure

It's kind of funny how a champion like
is released and from the start is expected to fall off and have a low play rate because he lacks the traits of the current meta.
The community is the one who "picks" the meta, but the game designers are the ones who decide how much the game can naturally evolve. When you remove the ability for the game to naturally evolve then your remove the part of the game which keeps it interesting.
Obviously this is a personal opinion because the majority of the community just enjoys playing the most power champion they can and feeling like and unstoppable bad ass, even if their skill isn't the reason they are playing so well.
cough
Edit: So i didn't want to mention this, but it seems like this thread is getting a little attention. This is the exact same thing i saw happen to WOW, a game which i personally really enjoyed. The game lost it's crowd sourced nature and the devs began reinforcing the "correct" way to play a class. This started to happen towards the end of Wotlk and into Cata when they started having their largest drops in their player base. I'm not saying it will happen for League too, mainly because it's popularity as an E-Sport, but i could see people getting fed up with the game if it feels like the "right way" is being made into "the only (viable) way"

and
say hi from the new jungle with challenging smite and devourer

But I also know that new doesn't automatically make old obsolete.
Yasuo and Rek'sai. Two indisputably mobile champions. Guess who totally wrecks them? That's right,