I Still Don't Understand The Rylais Gut
Nerf the AP and Health, sure, but why this complete gut to the slow? The slow itself was not the problem, it was the champions who could constantly apply the slow with either spammable skills or DoT spells... And there were really only three main offenders that I can think of:
. The claim that all mages were building the item is downright false as well. Regardless, virtually 90% of the AD bruiser roster builds
and nothing seems to be done about the surplus of stats and effects it gives.
Even then, all of these champions have win rates that are hovering right around the 50% mark where they should be. Mages were finally in a decent spot at the end of the season, and this is a major nerf to quite a few of them. As someone who primarily plays immobile skillshot mages (
), I rely heavily on Rylais to keep me alive (especially late game) in a meta that puts such a high value on mobility.
A simpler solution to the problem would have been to put a short cooldown on the item's ability to slow (around 3 to 5 seconds) and heavily nerfing the DoT slow.
Regardless, I'm expecting to see
nerfed even more heavily for ranged champions. There's no reason why an AD item should be giving a 1.5 second 30% slow on ranged basic attacks while Mages are struggling with a 1 second 20% slow that they can only apply by landing skills which often have large cooldowns.
Hopefully Riot will see that they hit Rylais way too hard in the next patch or two. As of right now, I'm a very, very sad Vel'koz main.
when they were/are viable are all extremely opressive with it capable of quite often perma slowing you.
it warped the game in a bad way just like deathfire grasp the item did.