SG - Invasion how to make difficulty not through challenge, but through shoddy design.

SaltyToplaneGoat··2 votes·629 views

Here's a short list of all that's wrong:

Bullet-Hell gameplay without the most needed element for such games : DIRECT CONTROL. Bullet Hell games are usually played with a controller, so obviously you gonna run into trouble when you have to navigate your character by mouse-click. Dodging skillshots in normal league is about prediction and reflex on a SINGLE OCCASION, not about navigating through a complex maze. You can't just copy one mechanical genre into another ane expect it to work.

Riot Games apparently has no idea what function a "boss" has besides being the end of the game. Bosses are the actual "meat" of a game. You win a game by beating the bosses. Everything else is pleasant filler. This game, given it's lenght, would have needed at least two bosses - maybe one a bit weaker, but at least something with a bit more personality than just throwing bigger version of the same mobs I'm already facing at me.

Also, not even Dark Souls forces you to do the entire area again to get to the boss once you are dead - there's always a shortcut to unlock or a bonfire to find. Not so here, the levels are hard as fuck, but you have to do them ALL OVER AGAIN to get to the boss again. This would be point three of shoddy design.

That's three points already that make this game needlessly harder than it should be, completly disregading enemy numbers, stats, and moves.

I kinda always wanted Riot to do another games besides League of Legends, but if I see how many literal "noob mistakes" have been made here, somehow I get the feeling that maybe they shouldn't...

5 Comments

Bloodivore1 votes

Also, for lower level players that aren't level 30 yet onslaught is near (pretty much) impossible for them.

SaltyToplaneGoat1 votes

Yes given the fact that there's a limit of items to use makes masteries and runes much more important, so if you don't have that, good look.

At the same time this event is already hard for me, who is on Platinum and feels somewhat confident on how good he his at dodging and predicting stuff, as well as navigating his champ properly. Now imagine that on Bronze level...

Friendly Ram1 votes

i mean at least in tohou you don't need to deal with other people getting in your way and autopathing.

SaltyToplaneGoat1 votes

Also you do not have to command attacks with the same way you command movement, which is by mouse click.

There is a reason controls and attacks in Bullet Hell games are seperated, or else you get the typical "you wanna move but you now klicked one of the countless mini-mobs, stopped, and attacked it. Congratulations, you killed it - also you now die because you are hit by the projectile you meant to dodge.

This, and the thing about other people, obviously.

Bloodivore1 votes

It's pretty much near impossible to queue up to a game of Onslaught in a low level account. I tried on my this account. I've waited over 4 hours of queue time and still I have not been able to play a game of Onslaught.

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