Can we talk about how bot gets ganked at 6 minutes is forced to back...
and loses a tower before they can even return to lane...... Idkw but I find this to be bullshit.
and loses a tower before they can even return to lane...... Idkw but I find this to be bullshit.
Riots balance team is legit on extended break. The fact that the players see problems before the balance team does..
This has been a problem for a long time.
Mordekaiser rework
no, mordekaiser bug fix overhall
Well players actually play the game so...
That's kind of how it works. The balance team cannot find everything out themselves, which is where the playerbase comes into play in order to help make the game better and more balanced. It's nothing to be ashamed about, relying on your players to help as well.
*though the delay in finding a solution is quite obnoxious but I'm crossing my fingers that they want to know exactly what to do instead of a rush job and make the problem worse
...and?
If jungler comes down at lvl4-5, makes you back off your tower, and also had a large minion wave about to hit your tower, it's not that shocking that it happens. They capitalized. It happens. If towers weren't built out of cardboard, maybe things would be different, but alas...
Also if it happens 6 minutes they rightly deserve the tower cause the other team is playing terribly.
Wait, you got to back? It's not a 4 man gang bang double Kill? Teach me.
![]()
New bot lane meta.
Lmao I play Quinn bot lane and I rarely get ganked because I'm usually up top or mid and I let my support take farm.
Supports can't farm fast. They would probably end up getting killed in a gank, or roaming to mid.
Have you seen a lux "support"?
That's called Lux Botlane.
^what he said. imagine farming as soraka or nami.
Just go Sion support. Not only can you farm an entire wave with two abilities, you will also get a double kill if they try to dive you!
That's why I kinda declined myself from bot to top, the fact that u get ganked before u even hit level 3 is kinda bullshit....
I know people dislike Tower First Blood, but I think it's fine. The problem is that Towers are feeble and pathetic after 10 minutes, if not sooner, so it's not a difficult reward to obtain and you don't have to work particularly hard for it.
Evidence. Not found. And never will be.
I have not have this happen once in any of my games. The simple solution is have your jungler come down and defend lane.
I have not have this happen once in any of my games. The simple solution is have your jungler come down and defend lane.
^this
It's all about wave control and the jungler having basic awareness. If you need proof, in pro games there is literally NEVER a first turret at 6 min.
but they always trade t1's m8
I never liked how the pros just give up a tower to take a tower. seems like a lazy strategy just to open up the map
Yeah but the team that initiates it also gets the first turret gold. It isn't a matter of being lazy, it is a matter of getting ahead enough to burn a turret before the enemy team can, maximizing your advantage.
I never liked how the pros just give up a tower to take a tower. seems like a lazy strategy just to open up the map
It's a fair trade off, and often times it's your best option for trying to go even.
But Riot is going to prefer an open map, as apposed to turtling. Cause only after the turrets start falling is when the lanes start breaking up, and the team starts contesting objectives as a unit. Mainly because SR isn't a kill focused game mode, so it becomes stagnent if players arn't able to capitalize off of their opponent's mistakes.
riot senpai can we get homeguard back?
I put it in another post, but Towers have been garbage since new SR release. They thought the lasers were good? Nope. Damage never ramped up fast enough, adcs can and STILL are able to take them by themself. The problem isn't the turrets, it's the damage across the board/items and the fact that Penetration works on turrets(lol) it's a stupid balance change and needs to be reverted. So many things broken and lost that were good, in order to make pro play better that nobody really cares about cause it's the same champions, every time. Same outcome. Yasuo this, yasuo that. Graves this, Graves that, Jhin this, Jhin that. It's just not fun to protect a tower, it's a liability, not an advantage. 80% of the time when I'm defending a turret, I die. I live when I back off. The turret offers nothing, no buff to me, no buff to itself, low damage, low defense, low attack speed.
Towers really need to be looked into they are not worth protecting honestly at this point they may as well not exist.
Even in the FUCKING LCK. Jungler camps top and gets first blood on to Ekko. Everything looks good for them but then a fucking 4 man squad appears and gets 2 kills and the first blood on the turret. This shit needs to stop.
can we talk about how jungle and mid decide the game ? it only takes these two being fed to easily win the game
It's simple, you have to stay there and die + loose tower.
is this not more of a lack-of map awareness issue? meaning wards in the wrong place for the jungler your facing or not on jungle paths and generally bad disengage play? i mean, come on. its not the devs fault you get caught out probably pushing WAY up the lane and over extending.
I think they are talking about the 4 and 5 man ganks bot under the turret. You know at lvl 3 or 4 where they are taking 3 to 4 turret hits and not dying. that kind of crap. Not being caught. You must play at a low mmr and just the village idiot.
I think they are talking about the 4 and 5 man ganks bot under the turret. You know at lvl 3 or 4 where they are taking 3 to 4 turret hits and not dying. that kind of crap. Not being caught. You must play at a low mmr and just the village idiot.
well i didn't insult anybody i tried to be constructive.
thing is depending on your support and your ADC you can kite them and kill them or at least go even, but again warding comes into play if your warded properly you will not get killed, ok sure your turret might take damage or even go down but at least your not losing experience and the ability to rotate yourself.
See what you are saying is only some supports can deal with it. This then means a lower champ pool. That is why I'm getting mad. They keep pushing more and more champs out.
You can ward and try to keep track of the jungle like I do. But how to you stop lee jumping over walls, Hec coming at 900 mph, vi flashing over the wall and ulting. There are a hand full of champ that some times it doesn't matter and there is no risk.... There always needs to be a risk / reward type of thing. right now there isn't unless you pick the certain champs that Rito likes.
i stopped playing botlane cuz of those 4v2 stuff goin on in low div my mid only says ss doesnt mind to follow = lost 1st tower at 10 mins due to 4 man ganking bot :/ so sad
I feel like the winners of Bot Lane is decided by whoever gets the most help from other lanes. One side can outplay the other side all they want, but one good gangbang is all they need to drop harder than a stone into water. First Tower gold + wave continuously pushing into Tier 2 tower is pressuring as hell. Especially when teams know how to rotate.
as a mid lane main its so fucking annoying 6 min in the enemy bot lane comes pushes out mid lane after they destroy tower. so I really feel the bullshit.
I am here since that hot summer of 2010. I have seen the game evolve and I am still surprised how far the turrets fall now compared to back then.
In 2010, when you died you gave the enemy some money and free farm, something that he or you deserved. Tristana was my first character back then and I can not remember me and my cousin who started with me to even think of touching the turret. Of course, we attacked when in close range, but I dealt like 5% when a minion wave came and stopped our progress. It made sense, my cousin often said that he likes LoL because it is a tower defense game in which you are supposed to achieve an advantage - mostly done by keeping the minions alive. Also, 1000 Gold bounties :D
Typing this (with fond memories and a crying eye) it's very different to what we have now.
Since ca. 2014/15 it is like the turrets are out of paper maché. It really sucks so bad! One game my Jinx had to go to base and during those 25 seconds, the turret lost 75% health while I tried to defend for a bit. It was super ridiculous.
Tell me about, I had bunch of cry babies when I lost tower to a 4 man gank at one death. They were all like, omfg report the bot lane for int feeding. I don't find losing tower as annoying compared to the salty ragers I get in the games when it happens.