Malphite presents too much of a predictable, binary kit and needs a rework
When I was bronze last year, I always got mad at Malphite players for being "noobs" and how OP he was. Now I sympathize for these guys and now I realize how weak he is compared to his counterparts. Malphite is extremely predictable in more ways than one, his main source of late game power is in his R, which can be useful if it was not so easy to predict. i don't even have to think about it to stay a little bit away from my team late game when Malphite is around, it's easily avoidable and his E probably provides more of AOE pressure than his R. In lane it is even worse, as his Q is a high mana cost nuke that really can't do anything for him. It's point and click and makes him lose out on essential mana that could be use for 2 other abilities. It does not do its job well either. Malphite in general lacks sufficient damage and tank stats to be of any viability in the current meta.
Some things I suggest could be changed are his ultimate, it's so simple and really is not all that good of a ultimate. It should be removed all together, as it does not fit his design of a armor-heavy tank. His Q shouldn't be a nuke either, it should be a more simple ability that he can use more often. It makes no sense having a starting ability cost so much yet provide so little. His E is basically AOE version of his Q that costs less and is more spammable. It is probably the most useful and balanced ability out of his whole kit. He needs to be able to provide more for his team than just damage, and if any of you say "oh wait his W gives him tanky stats" I don't know what to say to you, as this is very minimal and only useful when combined with
. That is all I have to say.
Or something... maybe?
who need some number and function workings-over.
actually helps since it grants him MR and gives him a small boost in damage due to the aura of the item.