Would A Nerf To Ahri's R Help Balance Her?
I'm going to go ahead and hop on the bandwagon of people who are sick of playing against Ahris every game. Four in a row now, to be precise. (Whoops, make that five. Another one in the game I'm queuing for right now.) High damage, extreme mobility, hard CC and sustain... In a ranged champion. There's a reason she's been at a 20% pick rate and 53%+ win rate for the better part of a year now (the fact that a champion with that high of a pick rate has that high of a win rate is frightening in and of itself, since you'd think people that are absolutely terrible at her would lower it a bit.)
Anyway, my main issue with her is the extreme mobility. The fact that move speed is tacked on to her Q was, in my opinion, always a terrible move, but her ult offering such unlimited mobility is where a lot of the problem lies. There is no period of time where Ahri isn't strong or safe. She can engage and disengage with ease at every stage of the game.
What if her early game was nerfed by giving her 1 dash for a level 1 ult, 2 for level 2 and the full 3 at level 3, perhaps with damage buffs to compensate? This would make her very feast-or-famine early game, where she can either engage with it and not have an escape or she only gets one dash to escape from a gank.
Downvote away, but I'm really looking for thoughts about how she could be toned down. :)
's ultimate (negated by that Akali doesn't have to use all 3 dashes at once, and that she recovers one on kill (and every 30s at 1st rank with no CDR)), and just as important to their kits actually working, and, while, on paper, higher-damage (at level 6, damage on Ahri's ult per dash will be higher than Akali's), Akali's ult is actually going to hit every time, and Ahri is going to waste at least one use of it simply getting closer to her target, so she's either going to have to use flash to keep all of the damage, or she's going to have to just sacrifice some of it. Yet I don't see people whining about Akali (anymore), despite her actual sustain and mobility. Sure, she doesn't have hard CC on an easy to dodge skillshot (about the same speed as Morgana's Q, less range, a bit smaller of a hit box, and costing more mana) or true damage (rather useless against most midlane champions, whom often _don't build much magic resist) (Side note, Twitch also has true damage on his autos, yet nobody complains about that…), but, well…what Akali has is far stronger, for a much more minimal cost (Energy? You mean minor limitations to spamming abilities?). So I'm honestly confused as to why you're whining about one, but not the far more effective other…