Theres so much damage that the game has lost 90% of its fun.
I used to feel happy when I played... Now I feel like a dark hole has swallowed up my soul when I play.
I used to feel happy when I played... Now I feel like a dark hole has swallowed up my soul when I play.
I'm with you. Leona literally dies in 3.8 seconds to Lucian. Literally literally. It's absurd and it's a sign the game is broken to the point of being unplayable.
[{quoted}](name=Zero Shingetsu,realm=NA,application-id=3ErqAdtq,discussion-id=bi4TVeKk,comment-id=0001,timestamp=2018-12-01T23:44:55.727+0000)
I'm with you. Leona literally dies in 3.8 seconds to Lucian. Literally literally. It's absurd and it's a sign the game is broken to the point of being unplayable.
In what reality tanks are dying to lucian?
In the one where each auto attack deals 100+ true damage (thanks IE) and he can get up to 50% armor pen if he feels like it
I have actually seen that a lot xd Luc is a monster.
I have actually seen that a lot xd Luc is a monster.
He is not. He can't duel any single tank in the game 1 v 1.
He is not. He can't duel any single tank in the game 1 v 1.
I don't often attack points directly like this, but this statement is either indicative of inexperience, willful ignorance, or flat out stupidity. This is pointedly, 100% false. Lucian can duel almost every tank in the game right now pretty handily if his player is at least reasonably good at kiting. Hell, he out-kited me with Swiftness boots despite having no boots himself. That's how good Lucian's Range/Mobility combination makes him against melee tanks, and I challenge you to find me a legitimate ranged tank.
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You did an awful lot of digging for games you don't care about. You know my rank, you know both our item builds despite them not being in the GIF, you know the buff situation as of the time the clip was taken despite the time not being legible... You literally did detective work into these games. Just a friendly piece of advice from someone who's vastly superior at administering verbal burns... If you're going to belittle someone by saying you don't care about them, it's best if you don't first provide proof that you've invested hours of your life into researching them.
By the way, I do play ranked on the Chinese server, and Lucian can kill tanks there too. Gold I and Lucian crushes tanks, regularly. It's not about lack of skill and it's not about ranked vs. unranked. It's about raw numbers, and Riot has got them all wrong. (As do you, evidently.)
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Didn't want to have to pull this card. Tried to let you down easy, but you don't know when to quit, so I'll just drop it:
I've been at this way longer than you. You're level 13 and I've been at this for six years. I know this game inside and out, friend, and this isn't a debate you're going to win. Particularly not when all you have are opaque insults thinly veiled with the occasional number. You have no ground to stand on here, and I don't give the slightest damn whether you're swayed by my words, so there we have it. This conversation is done.
[{quoted}](name=Zero Shingetsu,realm=NA,application-id=3ErqAdtq,discussion-id=bi4TVeKk,comment-id=000100010002,timestamp=2018-12-03T06:45:08.575+0000)
Unfortunately, this one.
Reality, when lucian has elder and baron buff? Great.
Not to mention absoulutely <Removed> build on leona.
Reality, when lucian has elder and baron buff? Great.
Not to mention absoulutely <Removed> build on leona.
I'm not positive what part of
against a team whose one source of magic damage disconnected implies mental deficiency, but you keep believing your fantasy.
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Ok, i got it, you're just completely ignorant ape. I'm really sure you're the first human being with negative iq points.
Personal attacks, nice. No better way to sway the reader. Guarantee you I could make your phraseology look like a child's first year English test, but as I actually have a point to make here, you get a reprieve.
Lucian has 6 dmg slots, 2 of them negates armor. He also has elder and baron buff and it's 50 min game, which means that gathering storm gave free slot.
And your answer to this '1.5 armor slots, why am i dying'?
I had around 250 armor. Over 7,000 effective HP, according to Wiki calculations. It's not a question of me dying, it's a question of me dying in 3.8 seconds. Your original point was that Lucian doesn't crush tanks. He clearly does. 250 armor is getting comfortably into the point of diminishing returns, and he killed me in 3.8 seconds. You are wrong here, and it's okay to admit it. You don't need to resort to personal attacks to mask your embarrassment, being wrong on something this trivial really isn't a big deal.
Oh, and you're also did not pay any attention to him for 5 seconds. Great example of boards player base.
I did link you to the post, right? Where I explain that I knew I could have stunned him, but I was trying to save my Irelia and our inhibitor? You might notice my ult going out up at the top of the screen. I'm happy to report that got our Irelia a kill and got rid of a Vayne who was poised to destroy us. Before you wield context in an argument, you should probably possess the context.
what about a 450 armor nasus dying 3 seconds to a vayn ? xD ( a non fed vayn )
i got 100-0'ed by a zed combo as leona at 30+ minutes with nearly full items consisting of
+ leo w
damage is indeed absurd
If you would like to link me the specific game and timestamp of the game in question or both full builds I can elaborate on exactly why the damage makes sense considering the situation. Unfortunately you are leaving out the level of both champs involved and zed's build which is hardly fair.
What I can say off the limited information given is that zeke's and knights vow are not tank items meant to make you super tanky but support your marked target with some dmg share and increases. They are also extremely cheap meaning they result in a weaker full build for you in the late game. You make that trade off for an earlier spike from the passives, and very lost affordable cost, as opposed to zeds items costing around 3k gold each. LDR is a bit less though since it gives very low stats as well.
idk how to get a timestamp of it since it was more than 20 games ago but this is the game in question: https://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2920591234/215233487?tab=overview
i guess i didnt finish deadmans but even then
+leo w giving 65 (+20% of bonus Armor) bonus Armor
thats like almost 250 armor, not counting runes or base armor. that should be WAY more than enough to survive a single zed combo, but i guess riot doesnt like assassins having counterplay huh
edit: deleted a copied reply
Zed is full build and 4 levels up?!?! any champion full build 4 levels up will do that to a leona with hardly any hp items and 250 of a defensive stat... a 10 thousand gold lead tends to result in these things
edit: Im willing to prove this if you want to add me on league and we can hop into a custom and I will as any assassin or mage or adc one combo you when im 4 levels ahead full build
only in this burst meta would something like that happen, if it were any other meta, 250 armor would be WAYY more than enough to survive a zed combo even at a 4 level difference.
literally ONLY in this meta does a single zed combo kill a 250 leona, if it were any other meta i PROMISE YOU that would not be the case
[{quoted}](name=Zero Shingetsu,realm=NA,application-id=3ErqAdtq,discussion-id=bi4TVeKk,comment-id=0001,timestamp=2018-12-01T23:44:55.727+0000)
I'm with you. Leona literally dies in 3.8 seconds to Lucian. Literally literally. It's absurd and it's a sign the game is broken to the point of being unplayable.
Yeah it's so sad that if Leona goes up to a fed ADC and does nothing she dies, we should make it all the more possible to just stand around, do nothing, and not get punished.
I used to like playing tankier heroes, I do in dota, but now there is just no point.
That's true I like tanky champs that's why I play Trynda...funny as that sounds
Riot has trapped themselves.
They attracted too many new people expecting really high paced games.
While older players may enjoy slowing down the pace, they'd get a lot of hate from the newer crowd.
They stepped into quicksand and instead of slowing down and get out of it so they can continue their leisurely walk, they decided to flail around faster and faster hoping momentum will work. They're just sinking right now while the quicksand aka the community grows more toxic by the day.
Free burst power from items is the main problem.
Every mage's rush nowdays. hit an ability? free 100+ base damage
AD assassin? take this, here's a 'little' help to instantly kill your targets faster
Mobility for mages? Have extra burst
not burst but unnecessary damage for supports
pre nerf (arguably still effective) an item made for waveclear dealt more damage for twice the damage of the autoattack itself to champions.
https://i.imgur.com/uMQijlS.jpg[/img]
Why
make rework tanks broken. adc's can't kill them?
Buff adc's -----> killing everyone? adc's leaking to jungle, top, and mid?
let's buff their weakness, assassins.
now assassins are killing every one?
let's buff their weakness, supports
Ardent cancer shield spam meta? buff assassins again.
assassins are running rampart again?
give up, rework runes and masteries, make new rune pages doubling the damage of old runes and masteries combined, effectively giving everyone except tanks and REAL supports (
abomination
excluded) a nuclear war amount of damage.
now everyone are running around shredding each other instead of a single class of the year, happy league community?
The least they could do is bring back tank items they removed, atmas, FoN.
Yes, the entire Season 8 has been an excalation of this shameful "philosophy". Worst thing is, this is intentional, for many yet obscure reasons.
I expect that the people who had quit and then came back to give Season 9 a try will quit again soon, along with more. I'm glad that such a huge incompetence is getting rewarded as it deserved.
There is just to much burst damage, and riot thought to make it fair, give everyone burst power.
Fights ends when the first CC Lands.
What champions are you playing that you are struggling with ?
You name it
have been running around killing everything with ease for patches.
I mean of Janna is running around killing things in you games I think your games are a little wack man...
lol you know what I mean
Might have meant
. Both pretty windy characters so I can see how'd they be confused.
[slayer-jinx-wink]
might have forgotten what they were typing and ended up with Janna instead of Jax. Could also be for Jarvan or Jayce
Those deadly full ap jannas
kat is ass
Kat's been lackluster up until Dark Harvest's rework.....
[{quoted}](name=Moonfall Saber,realm=NA,application-id=3ErqAdtq,discussion-id=bi4TVeKk,comment-id=00000000,timestamp=2018-12-01T23:52:24.133+0000)
You name it
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have been running around killing everything with ease for patches.
So you're telling me you get killed by a support champion? Janna.
What about LB and her retarded chain tether range (which I honestly feel like is the size of half of the center of midlane even if she snaps back to her w). Too bad she got nerfed on her w when her E is the most problematic thing to deal with.
[{quoted}](name=Moonfall Saber,realm=NA,application-id=3ErqAdtq,discussion-id=bi4TVeKk,comment-id=00000000,timestamp=2018-12-01T23:52:24.133+0000)
You name it
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have been running around killing everything with ease for patches.
I noticed that Janna LMAO
There's no winning though. If you make anything slightly tanky/durable then the game no longer takes "skill" and is "boring". Also ADC and Assassins mains complain "I can't one shot all the characters that's no fair I should be able to duel anyone 1v1 and win because I'm a carry". I believe some counterplay via roles would be nice for the game. It means you have a soft target/objective in every fight depending on your champ and role. I do agree though that "tanky metas" becomes annoying because tanky items also work good on carry characters with good base damage, but I'd like fights to just last a little longer and give a little bit more reaction time.
That's what happens when you expand your playbase so broadly that you have both people who want exciting gameplay and people who want satisfying gameplay.
Slower games tend to be more satisfying because you have more control, where as faster games tend to be more exciting because they're more random.
That's what happens when you expand your playbase so broadly that you have both people who want exciting gameplay and people who want satisfying gameplay.
Slower games tend to be more satisfying because you have more control, where as faster games tend to be more exciting because they're more random.
What riot doesn’t understand is if I wanted a 15-20 minute game Of bashing my skull into an enemy champion I’d go play ARAM Nexus Blit ARURF Zoe literally any other game mode with fast paced randomness.
There's no winning though. If you make anything slightly tanky/durable then the game no longer takes "skill" and is boring. Also ADC and Assassins mains complain I can't one shot all the characters that's no fair I should be able to duel anyone 1v1 and win because I'm a carry. I believe some counterplay via roles would be nice for the game. It means you have a soft target/objective in every fight depending on your champ and role. I do agree though that "tanky metas" becomes annoying because tanky items also work good on carry characters with good base damage, but I'd like fights to just last a little longer and give a little bit more reaction time.
Tbh your downvotes are unwarranted.
You make good points.
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Thanks, but I don't really care about downvotes. I just gave my opinion about the topic is all.
Also I'm silver too (so I guess my opinion matters even less now lol), but I don't make excuses I know that's pretty much my upper limit (considering my skill, character pool, and the time I can/do put into the game) and very few in-game changes will ever effect me enough to get into gold (I just prefer games with higher ttk) without me directly playing to improve myself and character pool, but I try every year to at least hit gold.