What do you feel is the biggest issue in LoL currently? [POLL]

Eedat··8 votes·1,326 views

It's that time again. Occasionally I will put together a poll of the most common complaints I see the community making. I'm sure I have missed a few. I'm only one human. Cast your vote for what you think the biggest issue LoL is currently facing:

https://strawpoll.com/dwekhgyf

I'll keep my opinion out of the original post to avoid bias, but I would like to give some rules.

DO:

  • Elaborate on your choice in the comments
  • Upvote opinions you agree with
  • List your issue for "Other" in the comments if you don't see it already
  • Be respectful of others' opinions

DON'T:

  • Downvote others because you disagree (the whole point is to see everyone's opinion, not to prove who is right or wrong)
  • Create a duplicate comment if your "Other" had already been commented.
  • Berate others for their opinions

Let's get this going.

25 Comments

Penns4 votes

Other because Fizz rework has not been reverted yet. Das my biggest issue :v

AirKingNeo3 votes

This poll isn't very specific. Options should be:

  • State of top lane

  • Jungle powercreep

  • ADC and Support Powercreep

  • Overall damage

  • Tank powercreep

  • Teamwide snowballing

Harden Stepback2 votes

supports are just as op as marksmen. OP should have added them into the poll.

Oxyrotten2 votes

{quoted}

This poll isn't very specific. Options should be:

  • State of top lane
ggigotfed2 votes

I didn't read the rules you placed for my comment or choices.

But the biggest problem is the community entirely. Even riot is part of the problem.

Players...that's obvious we know why, they're toxic, self entitled, rude, and just generally pretty annoying.

But riot also being part of the problem because they punish players for the dumbest things. Let's say players find a champ who's making the game un-fun and being used every single game so that player gets upset and rages one game. That player gets banned. His 600 other games where he was positive don't matter, because he got upset ONE game. So he gets banned, gets off his ban and goes maybe another 200 games before the same thing occurs he's now been permabanned for toxicity. Now it's a pretty bad example but it's about the right idea. Someone could do everything right for so long and then one bad day happens and riot just jumps on them and beats them with the ruler.

Yet there are some players who can walk around every SINGLE game making death threats and dropping every racial slur on the planet and they get a chat restriction? I'll even give a perfect example. Most of my games I can go the game saying "Stop being an asshole mid" and that's fine. Or even insulting my allies, because I'm a piece of shit. It helps to know I'm premade with all of my team because who the hell plays solo.... Yet my friend typed in all chat..."You big dumb poopie head" then the next words "Wait no I'm sorry" and got a 2 week ban. He had just come back to league to play with us and immediately got banned...for fucking nothing. Oh he got 5 man reported by a premade team so that just automatically calls for a ban? Fuck you.

I got a bit carried away with riot's punishment, although i can solve it all.

Ready? Remove the entire fucking chat. There's not even a reason for it, we got pings I don't need to hear someone saying "Jungle trash never ganks only worries about his kda 9/0/19 garbaaaaage" I can just listen to the little "Plz come gank my lane jungler I love you" sound that I have tied to that help ping.

The only other really big problem with the game is balancing, but that's to be expected when there's hundreds of items and champions it's pretty hard to balance it out. Although I will admit, why the fuck does lethality exist? You made a stat to kill people who were already easy to kill, what the fuck? Oh but trist has really high survivability, let's make a stat to kill her faster. Or idk, nerf trist? Hell she doesnt even have any unique attack you just copy pasted other peoples shit on her, Khazix's EVOLVED LEAP IS HER E! Lee sin ult. Now yeah her dot is kinda special. Her attackspeed steroid isn't special it's just boring. Her passive is aids. That's just ONE champ who's a problem, there's about 20 others, like jarvan buying lethality, he only needs duskblade and then goes full tank. Don't worry riot fixed it. Nerf his passive by TWO PERCENT. Yes riot...his scaling health slap was the problem...not the fact he can instant delete someone while being a tank.

That's the only problems I have with league and dispite all that, I'd still play it with friends. It's a fun game...and by that I mean it has fun gameplay. By no means is this game worth playing unless you have at LEAST one friend to play it with.e

ggigotfed1 votes

Don't reply to this comment I'm not going to read it and you'll waste effort on it.

Dr Dog2 votes

the disgusting special treament given to adcs and how it can take up to a whole season for riot to even touch a adc thats statistically busted and pick/ban (coming from a former adc main, rather go jg now and not deal with the same matchups in lanes every single match)

Sire Hippington2 votes

Voted for damagecreep, but for me it prettymuch shares it's spot with jungle preasure(junglers getting into lanes with lvl 3, double buff and fullhealth befor sololaners can hit lvl 3 is just disgusting) and the overall lack of vision(which makes the jungle pressure even worse since you can't properly ward agains ganks with the poor ward uptimes) The state of marksmen(and Crit) also is a close contender. Asides from that, mobillity and CC-creep(later mostly on tanks) are still problems, the goldflow and deathtimers also don#t seem to be in a great spot, itemisation still s not in a to great spot oerall and certain champ/item/rune designs are problematic.

Snowballing is oviously a big issue, but it's more a symptome that shows because of other things beeing wrong as listed above and not an isolated issue you directly can adress.

Woodakoodashooda1 votes

I down voted you for adding your own rules to a thread on a board in which you have zero authority.

Meserion3 votes

[{quoted}](name=Chocolate Frost,realm=NA,application-id=3ErqAdtq,discussion-id=bgRaQ0ap,comment-id=0002,timestamp=2018-01-08T17:01:18.308+0000)

I down voted you for adding your own rules to a thread on a board in which you have zero authority.

his post, his rules, you don't have to participate. I rather like that he set some ground rules, it allows more clarity for both players and moderators.

Eedat3 votes

That's nice.

Meserion1 votes

I voted Marksmen, because to me they account for far too much of the win or loss of a team. While their lane may be a double lane, that should not be a lead weight where basically mid and top mean nothing. technically damage creep falls into this as well, but largely is the fact the game focuses to much on ADCs which takes away fun and player agency from 3/5s of the team unless they all camp bot.

zlumpy1 votes

Too big a difference in what the playerbase wants. Some people want short fast games while others want longer games with more macro play. Some people want fast kills with high K/d stats while others want 10 second plus team fights. Some people want auras in game some Don't. Skill shots vs targeted skills. More actives on items vs less active on items. Etc etc etc.

The playerbase cannot agree on what they want in this game which results in Riot having to pick one group while alienating another whenever they design, balance, nerf, or any other changes they make.

Instead of actually including and allowing all play styles and choices we instead get forced into having to play in a way some of us really Don't want to.

Oh and personal opinion: you can't balance a moba for pro play AND general play.

ModKnightsKemplar1 votes

Two thoughts:

A) I don't see them alienating either side. I think they've done a pretty good job of staying moderate on most issues, which I think is fine for most of the playerbase. I constantly remind myself that Boards is not representative of the whole community, and that's really important to keep in mind. We have a good variety of most of the thinks you mentioned (dueling, teamfights, auras, skillshots, actives) without any of them being overbearing, I think. That's just my opinion, of course.

B) It's really remarkable how well Riot have kept things balanced for all tiers. It's not perfect, of course, but consider that nearly every champ in the game falls between 45-55% win rate. That's pretty damn good, if you ask me; very many multiplayer games do not achieve those kind of numbers, and sometimes with far fewer champs. I know a lot of people complain about this or that, but those aren't bad stats, tbh. Even the discrepancy at high and low elo very rarely gets outside of that 10% window.

Now, pro play is a different matter, but I don't see them making decisions that cripple things for solo play often. I'm sure someone will reply and come up with several examples, but it's certainly not normal for it to happen that way (at least not from where I can see it). Probably the worst decision lately was to keep Ardent strong for Worlds, and Riot already acknowledged that was probably not a great choice. So we're making progress there.

deadlychuck1 votes

A) I don't see them alienating either side. I think they've done a pretty good job of staying moderate on most issues, which I think is fine for most of the playerbase. I constantly remind myself that Boards is not representative of the whole community, and that's really important to keep in mind.

You're right, boards isn't the whole of the player base, it generally only includes the people who keep playing the game rather than just completely loosing interest because of how neglected they've been by riot. I've played since early 2010 and I stopped adding friends back around 2014. And i can say that the overwhelming majority of older players have stopped playing, and instead you've got an audience of people who are looking for a completely different experience. Riot completely ignored people for years who said that they needed to stop with different things, damage creep or mobility creep, but they still haven't. Eventually those people give up and leave. So yes, the PLAYERBASE tends to get decently moderate attention, but only so far as the playerbase isn't static and a new player will see what they want changed despite what they said, but an older player might have been complaining about thresh setting a dangerous standard for the support role for the past 5 years.

ModKnightsKemplar1 votes

A fair point. For the record, I still think Thresh set a dangerous precedent for the support role :P

So yeah, I don't mean to imply that everything they have done has been great. I do mean to imply that I think Riot is trying their darndest to make the best game they can make, and not all players are going to agree about what that looks like. I think it's impossible to ask that, frankly, so I'm not sure how much weight to give it (and I mean that literally; I do not know how you weigh player opinions well with this many of us).

Penns1 votes

What they do do tho, is balance for bronze-plat a lot so hard to play mages like Syndra Taliyah Ryze and Azir keep being god tier while assassins are barely allowed to be played because they are frustrating for these players lel

zarxus12341 votes

game length. they need to be longer and not so short.

Elkington VI1 votes

Lack of multiple game modes. It's clear people are finally getting sick of SR, but there's nothing else to really fall back on if you want to actually enjoy this game. 3v3 is just a smaller, faster, more snowbally version of the Rift. ARAM has its own issues.

SymbolicFear1 votes

Okay, I think there are a couple issues, Riot wont nerf or change certain champions cause they would be heavy and annoying changes to make. MF comes to mind. Also, AD Itemization has been updated and its just better pathing compared to AP Itemization.

deadlychuck1 votes

Abstraction of power, and riot's reluctance to add in negative mechanics or remove handicap mechanics.

It's not just a matter of damage creep, mobility creep, snowballing, Itemization, exc. It's the fact that so much of the power in the game has been stuffed into the mechanics of the champions rather than the numbers, and the numerical balance gets neglected as a result. This really just comes down to, champions aren't strong or weak based on numbers, they're strong or weak based on mechanics they have at their disposal.

This ends up leading to a lot of the damage creep in the game as a result of pure mechanics not inherently being sufficiently powerful to make a champion statistically strong (e.g. bard release), even though there was no necessity to make him numerically stronger.

With itemization, it's about how many mechanics item have now, instead of just being different variations of stats. This is exactly what riot tried to shove onto mages with the hextech items. What happens is that items get powerful based more on their mechanics instead of their comparable attributes, but you can't make the mechanics insignificant. The worst offenders are probably the zeal items. item 3046 item 3094 item 3085 item 3087 The only difference of these items is in the mechanics which are attached to the items, and a few small stat changes, but those mechanics account for the majority of the power of the items and abstract the actual power of the items. There's no way of determining how much extra gold you'd need to spend on stats in order to have stats equivalently power to a Static Shiv, even more so when the other items also have abstract power attached to them with their own mechanics. The fact that incomplete items tend to be purely stats makes it nearly impossible to not complete one item at a time.

Some examples of lacking negative mechanics (and by extension actual decision making), is Kayn or Zoe, in that neither have mechanics which they really have to be concerned with using inappropriately. As in, if i do this, then it's going to cost me more than it will benefit me. The closest either of them have is Kayn's ult, but similar to zed's ult, it'd really only be a negative mechanic, if the kayn player wasn't in control over the exiting of his ult (i.e. he must wait 1.5 seconds before he can reactivate to leave). As for an example of a negative mechanic which does exist would be something like fiddlesticks W, which puts you at risk of being caught out of position if used inappropriately.

Refusing to remove handicaps would include things like Ekko or Yasuo. Ekko's E is just an abomination of a skill, stacked with a stun, shield, slow, and passive execute. The passive execute is what i'd describe as a handicap skill mechanic, in that an Ekko player doesn't get as punished for insufficiently playing their character, in this case, by miss calculating their burst. They just hang around for a few auto attacks... almost as if he were AD (which is why i think AD assassins either shouldn't exist or have their auto attack scaling removed outright but i digress). In Yasuo's case, he has a couple, the ult automatically playing around towers, his shield, and his E/Q combo could all be considered handicap mechanics. None of them are necessary to play the champion, they only act as a means to prevent a player from fucking up the champion too much. The shield acts as a buffer for a player who can't dodge skillshots with his E or windwall 70% of the damage in the game. His ult positioning is just outright disgusting and the most blatant example of handicaps I can come up with... His E/Q combo is just unnecessary, because every single play created by pressing E/Q could've been accomplished by simply being able to land his normal Q.


though I think even that exists because riot seems to have a misunderstanding of what makes success "skillful". Taking things to an extreme to demonstrate my point, we can easily identify which of these theoretical vehicle mechanics are "skillful" and "experienced".

Mechanic A: Has access to all of the latest tools and a catalogue of made for purpose parts. Mechanic B: Has a bunch of miscellaneous parts, a standard toolbox of parts, and some method of slightly altering the parts.

One demonstrates an understanding of the mechanisms and the purposes, where as the other is just parsing from a list of provided solutions. Obviously this is more extreme than what we see in league, but riot have concluded that the opposite is true, and that having more tools with less impromptu solutions somehow represents "higher skill". This is probably why everyone who still plays this riot forsaken game for fun, would probably claim that playing Riven, Yasuo, Kayn, Camille, Thresh, Zed, Zoe, Xayah, exc, exc to a degree of success is harder than playing a "faceroll" champion to that same degree of success. Even though that "faceroll" champion, is generally going to be making due with a far smaller breadth of optimal mechanics for any given situation.

Yet when riot inevitably needs to buff the "faceroll" group of champions, the abstracted power of the other champions feels more insignificant and so they also buff those champions, and boom you've got, power/damage creep.

Sry for rant.

Oxyrotten1 votes

Voted snowballing.

As much as I loathe the matchmaking, and hate the removal of runes.. Snowballing is detracting more from the game than either of those too issues.

Luxana Crowngard1 votes

The joke answer: https://vignette.wikia.nocookie.net/logopedia/images/4/47/Riot_Games_logo.png/revision/latest?cb=20170601185258

The non-joke answer: The current state of the game has many problems. Too many problems for Riot to really be able to fix. There are a few bandaids they can place on the game to thwart some of the bleeding, but as far as it is now, trying to effectively balance the game with what? 133 different champions is not the easiest thing to do.

In the poll, I voted on Other (Comment) and here's my thoughts on it. There are a multitude of problem for riot to handle as I said. There are also a multitude of problems with just the overall playerbase. There are things that can be easily countered in the game and as simple as making the right situational purchase, banning out champions that you absolutely DO NOT want in your game. As an example: I've been seen a ton of boards threads about Vayne right now and with the current runes they make her scaling easier. There is a small tid bit of a solution however it is only a bandaid to the problem at large. That is to ban her when you can, otherwise you aren't going to have the happiest experience. You can poke her down with a poke heavy bot lane. Mainly something with point and Click. If you can get her far enough behind you can stomp over her.

But that is only temporary. Riot Games could readjust the formula for Vayne, instead of having her deal % true damage, she can instead deal physical damage. Or bonus magic damage instead. Or just make it a flat ratio regardless. Having a flat ratio instead of % true damage would get some people off her case. I personally don't like the idea of having Vayne kill me in 3 hits because of that % max HP true damage. Leading on to the problem with itemization. The cost efficiency of ADC is ludicrous and I have to agree with a HUGE majority of the playerbase when they say that ADC are absolutely annoyingly braindead. That's just Vayne, There are plenty of ADCs that need to be looking into, I mean half of the roster is barely even viable right now simply due to the way the game scales and itemization power spikes.

Speaking of, Games are going way to quickly with the rune system. The rune system is quite frankly busted as hell. Yes it is Pre-season, but how many patches did we actually get in the pre season? Like 4? It's incredible to see a vast majority of complaint go over the head of any Rioter that is in the balance team. The way games are now, as a few of the community have said in recent past, going to fast in a way that early game is over by 7minutes, mid game starts at 14 minutes and late game is 20 minutes with the two item power spikes and the insane amounts of scaling that each rune possesses. The only expection Being Inspiration tree Keystones. Snowballing is a major problem. Because of these runes being Per level runes, they give a massive advantage over the opposite team. It makes it exceedingly difficult to even play the game if you end up going 0-10 by 5 minutes. Of course you'll have those that say "just don't die," but sometimes you can't help it when the enemy team is just that cordinated, and your team isn't on the same page with each other. It does happen. By that point it's almost definitive that you are going to lose that game because the enemy team already has 2 levels on you, First blood gold, and even First turret gold. Half the time it is given to their ADC.

While everyone at Riot can't simply please everybody, they should at least acknowledge what is currently a problem with the massive amounts of complaints on the boards themselves. If they truly do listen to player feedback, why was it non-existent for the entirety of the Pre-Season? Though, I am strictly speaking about the boards. I do not affiliate myself with the community Discord as the community of League is known to be toxic and unruly.

It's a sad day really when you sit there on your computer to be first blooded and be unable to control the massive steamroll that the enemy team is going to be after they pick up a few more kills after that and apply pressure to the point of no return.

My suggestion for the Runes is you give them flat values where it needs to be, and Less scaling per level. While I can understand this being almost completely improbable, and honestly I don't think it's even possible. Take a look at each of the champions. Find out their most favored rune, figure out their win rate, adjust accordingly. While the nature of any MOBA is to find the most "OP" set up, there has to be limitations to what we as players can do to others at such an early stage of the game.

Moving on though as I feel like I'm just repeating myself and getting no where. Top lane is now featuring ADCs because they are that easy to play on top of that every natural top lane just gets bullied out of lane by them. Bruisers have no place on the map. The items that they need are getting expensive. On top of that, the overall damage in the game just needs to be down.

to conclude Aftershock needs to be looked at. It provides too much.

**TL;DR: Vayne is absurdly powerful at this current time. Scaling in the game is outrageousTaric Top lane is horrid. ADCs leaking into top lane. Aftershock. Riot's "listening" proposal is practically non-existent. **

rework trundle1 votes

I voted damage creep but it's honestly way more than just that. Balance being focused on LCS, favoritism of certain champions/roles, reworks that are replacing a dead champion with another dead champion (urgot, morde).

The game is slowly dying because the balance team made, over the last 2-3 seasons, small mistakes that piled up and led to this huge clown fiesta. For me, League reached a point were watching it is ten times more entertaining than playing it.

1011001110001 votes

My biggest issue with the game overall is the state of power creep across many facets of this game in general. Damage, experience, design, objectives, gold, you name it, it probably got power crept at one point or another. No game design can possibly sustain this level of power creep at so many points without taking hits to the depth of its gameplay.

More from Gameplay

More by Eedat