The popularity of urf shows us something.
Right now urf has very low queue times compared to other modes, meaning it has very high traffic. This shows that people would prefer the "who has the better reaction time" fest than a good macro game in standard sr. Maybe it's just the new generation of gamers, but i prefer high strategy games. I even propose we try NURF mode for a weak, which has +100% mana and energy cost on all abilities +200% cooldown inflation on abilities, items and summoner spells +225 movement speed reduction +200% delay between basic attacks Critical strikes deal 50% of base AD Units critically strike on 150% of attacks
I wonder what the meta will be like in NURF. I think it will basically be a super strategy game of which team has better team coordination and map rotations and will require very little mechanics.