My problem with late game hyper carries is that they reach a point where they require almost no skil

YoungFarmer··4 votes·449 views

I was playing a game with a veigar in it and he got fucking destroyed in lane, like absolutely destroyed and still 30 minutes in he would Q R me or sometimes just R me and nuke me off the face of the earth. "just build magic resist you pleeb" Well I did a decent amount tbh and he still 1 shot me.

Early game champions like renekton still feel like they have counter play, I can play safe in lane or even still outplay them for kills but late game champs don't feel like they have counter play. Late game vayne can 2 shot your whole team from stealth, late game twitch presses R and melts everything before you can run too it, late game fiora 1 v 5s your team. late game veigar flash ults you for 3/4 ur hp. Late game champs just feel unfair.

6 Comments

Scary Door1 votes

My problem with late game hyper carries is that they reach a point where they require almost no skil

They must require quite a bit of skill to make it to late game safely though, wouldn't you say? Let's look at some of the champions that one might consider a "hyper-carry"

Jax: Late game beast with the ability to decimate a team, but his early game is fairly weak and he is certainly vulnerable to ganks or all ins especially before level 6. It's easy to get Jax far behind and keep him there as he's a slow melee with a nice gap closer but his early game power is subpar. When Jax falls behind he has a very hard time getting back into the game for awhile. If he stays even with his lane opponent though he becomes a pretty formidable duelist. Once late game comes around and Jax is even or ahead of the team he will become unstoppable, but he has to play relatively safe to get there.

So there is skill in getting a hyper carry into the late game. Even at that, he still vulnerable to the same issues every champion is---if he is hard CCd he will be destroyed just like anyone else. Coordination is the key.

Trist - A pitifully weak early game, though her range and rocket jump allow her an escape if trouble comes her way, she is easily outpoked or out-traded by many other adcs. Trist needs some levels and lots of farm before she becomes frightening with her W resets. Her early game cooldowns are long, her damage low. She's squishy and if she's shut down or even kept even with others and other lanes are doing well then she's not a considerable threat.

Hyper carries are supposed to be late game monsters, but it obviously requires them to play rather well to get to a point where they can be beasts in the late game.

Sujiren1 votes

[{quoted}](name=Scary Door,realm=NA,application-id=3ErqAdtq,discussion-id=bXzejIQJ,comment-id=0000,timestamp=2017-06-27T04:55:32.459+0000)

They must require quite a bit of skill to make it to late game safely though, wouldn't you say? Let's look at some of the champions that one might consider a "hyper-carry"

Jax: Late game beast with the ability to decimate a team, but his early game is fairly weak and he is certainly vulnerable to ganks or all ins especially before level 6. It's easy to get Jax far behind and keep him there as he's a slow melee with a nice gap closer but his early game power is subpar. When Jax falls behind he has a very hard time getting back into the game for awhile. If he stays even with his lane opponent though he becomes a pretty formidable duelist. Once late game comes around and Jax is even or ahead of the team he will become unstoppable, but he has to play relatively safe to get there.

So there is skill in getting a hyper carry into the late game. Even at that, he still vulnerable to the same issues every champion is---if he is hard CCd he will be destroyed just like anyone else. Coordination is the key.

Trist - A pitifully weak early game, though her range and rocket jump allow her an escape if trouble comes her way, she is easily outpoked or out-traded by many other adcs. Trist needs some levels and lots of farm before she becomes frightening with her W resets. Her early game cooldowns are long, her damage low. She's squishy and if she's shut down or even kept even with others and other lanes are doing well then she's not a considerable threat.

Hyper carries are supposed to be late game monsters, but it obviously requires them to play rather well to get to a point where they can be beasts in the late game.

Jax isin't even a hyper carry, where do you get that from? Strong 1 vs 1 bruiser, that has dmg and tankyness? For sure. Hypercarry? Far from it. Now someone like master yi ,fiora and vayne are, because they need like 3 core items, and then they kill you in an instant no matter who you are or what you build.

Variks the Loyal1 votes

Jax is one of the oldest and greatest hyper carries. His splitpush combined with dueling power makes him pretty unstoppable come late game, and his damage is teamfights is not at all to be understated. He's basically a tankier, melee Kog'Maw.

Sujiren1 votes

His hybrid nature makes him not so great late, he wont do much to tanks, to kill them fast enough, if he goes for a squishy he gets cced abd focused down. Hypercarries melt tanks, squishies alike in seconds, jax does not do that.

ZT Xperimentor1 votes

Snowballing needs to be toned down immensely to make early game vs late game different again.

Spoofghoul1 votes

you see

you aren't wrong

but, what they all have in common is a complete lack of counterplay

if we could fix that

just imagine adc's not doing insane burst dps with mere basic attacks you cannot outplay but actually requiring the abilties for damage now you can dodge them or outplay them

I think adc are the worst offenders of these situations because they inherently do not have any counterplay to their damage output and they have such ridiculous sustain through lifesteal

at least if i close the gap on xerath while dodging his spells i can pummel him, even if he manages to survive he wont be back to full health by merely casting a spell

meanwhile if you fail to destroy the adc immediately, hi there locket yo redemption and janna, they will go full hp in an attack or 2 and killing you with the same attacks it's pretty lame That whole class is an offender of these late game shenanigans

There are other cases like fiora and veigar who, due to the nature of their kit are problems too, you cannot exactly dodge or avoid basic attacks or move out of the way of veigar's ultimate

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