Nasus Needs a Rework
Judging on the topic of this post I expect negative feedback, downvotes, and overall toxcicity whethever it's people telling me to "Git gud" or straight out telling me I suck but at least hear me out on this post. I REALLY think Nasus needs a rework and here is why.
From my experience people say Nasus destroys in low elo because there is not much team communication and people don't know how to properly prevent him from farming. The enemy nasus destroys top lane and eventually destroys the rest of the game. Where in high elos people say Nasus is not a good pick because people know how to counter him and prevent him from getting his stacks and call him a useless pick because of this. Whether you think Nasus is completely overpowered or he is extremely weak still shows signs of poor balance due to the fact he destroys people who generally aren't skilled at the game "Even the Nasus player himself" or everyone knows how to play the game very well "Nasus is considered garbage."
In lane Nasus has hardcore sustain early on with his life steal passive allowing him to stay in lane along with a bunch of potions that refill at the shop. Nasus also comes packed with a gigantic aoe which does that over time damage and is an armor shred which allows his constantly stacking Q to do immense damage. Not to mention the slow that practically turns into a stun and has a ridiculously short cooldown where even if you manage to use a Qss its only a matter of a few seconds where he can do it again. Not only can he do immense damage he is extremely tanky with damage and short alomost non existent cooldowns this whole combination makes the enemy fighting Nasus pretty much useless. People give things to counter nasus but here is the thing.
When people say "The jungler needs to camp the enemy Nasus's lane" This is already putting the team that is facing him at an disadvantage. Solely having Nasus in the game means that your jungler is not available going by this logic to anyone else because they are top lang trying to stop a nasus that will in time anyway catch up in time or still become a monster overtime and just delaying the inevitable. Mean while the enemy jungler is helping bot, mid and taking dragons because the other top and mid are both preoccupied in delaying Nasus's power. Not preventing it. This cause the team fighting Nasus to already be at an disadvantage because the lack of a jungler. The jungler that is camping against the Nasus just delays what he will later become anyway.
If you just treat the lane with the enemy Nasus like every other lane and help everyone equally Nasus will start to get out of control just because you didn't spend ALL of your gank time on Nasus. He requires too much attention to keep hm under control for a little while.
Last thing i've heard people say is that ALL of the team has to gang up on Nasus to kill him. Of course this works to get him killed but let's think about this for a second. If the whole team is going top lane to prevent Nasus from pushing a lane to take a tower where does that leave the rest of Nasus's team? They have free time to do whatever they want whether its taking drag or taking multiple other towers. It's like having Nasus on the enemy team adds 5 new members.
Either way even if Nasus is doing the wrecking, or he's not and is instead drawing attention from the rest of his team he is still assisting his team. Just because of this fact Nasus needs a rework so he can be played in lower elos without having as much of a devastating impact as well as being reworked so people will play him in higher elos.
TL;DR: Nasus needs a rework because destroys low elo's and is considered to be useless in higher elos. Even though Nasus is picked whether he his is destroying the enemy team, or is focusing attention for his team so they can smash becuase of the raw focus needed to deal with him. He still benefits his team whether he gets fed or he was prevented from it. Aswell as simply he's not that engaging to play it's just farming simulator. To make him balance and more fun with counter play he needs a rework.
. I am a Gold III Nasus main.
and
. His very first items, typically do not have health either. Nasus' kit requires mana and CDR, he also needs to build tanky. This makes most of his first and early buys being either
or
, both of which have no health. Health is suppose to be important, if not a requirement, for juggernauts. But it isn't until the mid game that he builds any at all.
, and has the
.